8,756
edits
m (nosebleed note) |
(move hemophilia to trivia, effect type) |
||
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{{Effect|&rbleeding|(damage amount) damage per turn.|Bleeding}} | {{Effect|&rbleeding|(damage amount) damage per turn. | ||
|Bleeding | |||
|type=111000000000000000000010000 | |||
|gameversion=2.0.201.78}} | |||
{{name}} is an effect that causes a creature to take damage over time. This damage per turn depends on the source of the bleeding. | {{name}} is an effect that causes a creature to take damage over time. This damage per turn depends on the source of the bleeding. | ||
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If a creature succeeds at the Toughness save, they stop bleeding. Otherwise, the save difficulty is reduced by 1 per turn, and the creature makes an additional save attempt each turn until they succeed. | If a creature succeeds at the Toughness save, they stop bleeding. Otherwise, the save difficulty is reduced by 1 per turn, and the creature makes an additional save attempt each turn until they succeed. | ||
In some cases, multiple bleeding effects can stack and be simultaneously active on the player or another creature. | In some cases, multiple bleeding effects can stack and be simultaneously active on the player or another creature. | ||
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* {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect. | * {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect. | ||
* [[Sunder Mind]] can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect. | * [[Sunder Mind]] can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect. | ||
== Trivia == | |||
* A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save, which caused bleeding to last for far longer. | |||
==References== | ==References== | ||
<references /> | <references /> |