Bleeding: Difference between revisions

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{{Effect|&rbleeding|(damage amount) damage per turn.|Bleeding}}
{{Effect|&rbleeding|(damage amount) damage per turn.|Bleeding}}
{{name}} is an effect that causes the affected creature to take damage over time. This damage is specified by whatever caused it.
{{name}} is an effect that causes a creature to take damage over time. This damage per turn depends on the source of the bleeding.


Every turn, the creature must take a [[Save|Toughness save]] against the save difficulty of the bleeding effect, or else take damage based on the strength of the bleeding effect. Typically, the initial difficulty of the save to stop bleeding is 20, but can vary depending on exactly what caused the bleeding.
Every turn, the creature must take a [[Save|Toughness save]] against the save difficulty of the bleeding effect, or else take the damage associated with the bleeding effect. The difficulty of this toughness save also varies depending on the source of the bleeding.


If a creature succeeds at the Toughness save, they stop bleeding. Otherwise, the save difficulty is reduced by 1 per turn, and the creature makes an additional save attempt each turn until they succeed.
If a creature succeeds at the Toughness save, they stop bleeding. Otherwise, the save difficulty is reduced by 1 per turn, and the creature makes an additional save attempt each turn until they succeed.


If the creature has [[Hemophilia]], an additional +60 is added to the difficulty save, which causes bleeding to last far longer.
If the creature has [[Hemophilia]], an additional +60 is added to the difficulty save, which causes bleeding to last far longer.
In some cases, multiple bleeding effects can stack and be simultaneously active on the player or another creature.


== Healing a Bleeding Effect ==
== Healing a Bleeding Effect ==
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Bleeding can be stopped immediately by [[Recuperating]].
Bleeding can be stopped immediately by [[Recuperating]].
The bleeding effect caused by {{favilink|holographic ivory}} and {{favilink|holographic beth}} is a special variant of bleeding that cannot be healed by bandages or [[Meditation]]. This variant is also '''not''' made worse by [[Hemophilia]], and requires an Intelligence [[save]] to overcome, rather than a Toughness save. (This variant is referred to as "HolographicBleeding" in the game's internal code)


== Things That Cause Bleeding ==
== Things That Cause Bleeding ==