Bleeding: Difference between revisions

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Bleeding can be stopped immediately by [[Recuperating]].
Bleeding can be stopped immediately by [[Recuperating]].


==Things that cause bleed==
== Things That Cause Bleeding ==
* {{favilink|ironshroom}} ({{Heart}}{{dice tooltip|1d3}}, 30 difficulty save)
 
* {{favilink|young ivory}}
The following creatures, items, or skills can cause a bleed effect. Note that, in some cases, these things also deal additional damage on top of bleeding.
* {{favilink|fractus}}
 
* {{favilink|Lurking beth}}
The ''Can Stack?'' column indicates whether multiple bleed effects can be applied simultaneously. (Effects that do not stack instead replace the first bleeding effect currently on the target only if they are stronger than that effect.)
* Applying an {{favilink|empty injector}} ({{Heart}}{{dice tooltip|1d2+2}}, 30 difficulty save)
 
* [[Short Blade]]s and their skills
{| class="wikitable"
* Unarmed attacks made while {{favilink|Spiked Gauntlets}} are equipped
! Source
* [[Shield Slam|Shield Slams]] performed with a shield that has the [[Spiked|spiked mod]]
! Toughness Save Difficulty
! Bleed Damage Per Turn
! Can Stack?
|-
| {{favilink|ironshroom}} impalement
| 30
| {{Heart}}{{dice tooltip|1d3}}
| Yes
|-
| {{favilink|young ivory}} impalement
| 20
| {{Heart}}{{dice tooltip|1d2}}
| Yes
|-
| {{favilink|Lurking beth}} impalement
| 20
| {{Heart}}{{dice tooltip|1d4}}
| Yes
|-
| {{favilink|holographic ivory}} impalement
| 20 ([[Save|Intelligence save]] instead of Toughness save)
| {{Heart}}{{Dice tooltip|1d2}}
| Yes
|-
| {{favilink|holographic beth}} impalement
| 20 ([[Save|Intelligence save]] instead of Toughness save)
| {{Heart}}{{Dice tooltip|1d2}}
| Yes
|-
| {{favilink|twinning lamprey}} bite
| 20
| {{Heart}}{{dice tooltip|1d1}}
| No
|-
| Applying or being hit by an {{favilink|empty injector}}
| 30
| {{Heart}}{{dice tooltip|1d2+2}}
| Yes
|-
| Contracting/advancing the stage of [[Glotrot]], or eating/drinking with it
| 25
| {{Heart}}1
| No
|-
| Being [[Decapitate|decapitated]]
| 35
| {{Heart}}{{Dice tooltip|1d2+1}}
| No
|-
| Being [[Dismember|dismembered]]
| 35
| {{Heart}}{{Dice tooltip|1d2}}
| No
|-
| Suffering a [[Critical Hit|critical hit]] from a [[Short Blade|short blade]]
| 20 + [attacker Agility [[modifier]]]
| {{Heart}}{{Dice tooltip|1d2-1}}
| Yes
|-
| Being affected by the [[bloodletter]] effect from a [[Short Blade|short blade]] hit
(only causes bleed if target has fewer than 1 + [Attacker agility mod] bleeding effects)
| 20 + [attacker Agility [[modifier]]]
| {{Heart}}{{Dice tooltip|1d2-1}}
| Yes
|-
| Being engulfed by a {{favilink|Red death dacca}}
(bleed effect only applied once every 3 turns while engulfed)
| 20
| {{Heart}}{{Dice tooltip|1-2}}
| No
|-
| [[Wounding Fire]] attacks with a bow or rifle.
| 20 + [missile weapon's maximum damage roll]
| {{Heart}}1 x [number of penetrations]
| Yes
|-
| A hit by a [[Fatecaller]] weapon
| 1d100
| {{Heart}}{{Dice tooltip|1d10}}
| No
|-
| Horn attacks from a creature with the [[Horns]] mutation
| 20 + (level * 3)
| Level 1-3: {{Heart}}{{Dice tooltip|1d1}}
Level 4+: {{Heart}}1d2+[(level-4)/3]
| No
|-
| Unarmed attacks made while {{favilink|Spiked Gauntlets}} are equipped
| 25
| {{Heart}}{{dice tooltip|1d3}}
| No
|-
| Being [[Shield Slam|shield slammed]] with a [[Spiked|spiked]] shield.
| 20 + [shield AV]
| {{Heart}}{{Dice tooltip|1d2}}
| No
|}
 
== Similar Effects ==
 
* {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect.


==References==
==References==
<references />
<references />
Code Note: the boolean <code>Stack</code> parameter of <code>XRL.World.Effects.Bleeding</code> actually has an inverse meaning to what one might initially expect - when true, the effect will ''not'' stack in the sense of causing another bleeding effect - but instead will only replace the target's current first bleeding effect if it is more powerful than that existing effect.