Blinking Tic: Difference between revisions

951 bytes added ,  11:06, 28 October 2020
updated for current version
mNo edit summary
(updated for current version)
Line 1: Line 1:
{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{qud text|&yBlinking Tic (&rD&y)|notxml}}
| title = {{qud text|&yBlinking Tic (&rD&y)|notxml}}
Line 6: Line 7:
| id = BlinkingTic
| id = BlinkingTic
| code = eb
| code = eb
| desc = You teleport about uncontrollably.\n\nThere is a small chance each round that you randomly teleport to a nearby location.
| desc = You teleport about uncontrollably.
 
Small chance each round you're in combat that you randomly teleport to a nearby location.
| realitydistort =yes
| realitydistort =yes
}}
}}
If not stabilized by normality effects, there is a 0.5% chance of teleporting to a random location.
{{Name}} is a mental defect that causes the player to randomly teleport on occasion while in combat.
 
If a player with Blinking Tic is close to a hostile creature, there is a 0.1% chance each round for them to teleport to a random tile in the current zone. Unlike normal [[Teleportation]], this can be to an unexplored tile.
 
Players with Blinking Tic will not be able to teleport if they are affected by [[normality]], such as when they are wearing an {{favilink|ontological anchor}}.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=BlinkingTic}}
 
When Blinking Tic triggers, the message log returns the following:


{{qud quote notxml|&rYou lurch suddenly!}}
{{qud quote notxml|&rYou lurch suddenly!}}
 
== Advantages & Disadvantages ==
Unlike regular [[teleportation]], this can teleport a creature to a previously unexplored cell.
{{Opinion}}
=== Advantages ===
* Grants 3 extra points to spend during character creation
* Can be negated by wearing an ontological anchor or an item with the [[nulling]] modification
* Low rate of occurrence
=== Disadvantage ===
* Can teleport the player into a dangerous situation
* The player must constantly be astrally tethered to counteract it's effects
* Sources of constant normality fields can be difficult to locate
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]
[[Category:Defects]]