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{{As Of Patch|2.0.201.47}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|&yBlinking Tic (&rD&y)|notxml}} | | title = {{qud text|&yBlinking Tic (&rD&y)|notxml}} | ||
Line 6: | Line 7: | ||
| id = BlinkingTic | | id = BlinkingTic | ||
| code = eb | | code = eb | ||
| desc = You teleport about uncontrollably. | | desc = You teleport about uncontrollably. | ||
Small chance each round you're in combat that you randomly teleport to a nearby location. | |||
| realitydistort =yes | | realitydistort =yes | ||
}} | }} | ||
If | {{Name}} is a mental defect that causes the player to randomly teleport on occasion while in combat. | ||
If a player with Blinking Tic is close to a hostile creature, there is a 0.1% chance each round for them to teleport to a random tile in the current zone. Unlike normal [[Teleportation]], this can be to an unexplored tile. | |||
Players with Blinking Tic will not be able to teleport if they are affected by [[normality]], such as when they are wearing an {{favilink|ontological anchor}}.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=BlinkingTic}} | |||
When Blinking Tic triggers, the message log returns the following: | |||
{{qud quote notxml|&rYou lurch suddenly!}} | {{qud quote notxml|&rYou lurch suddenly!}} | ||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Grants 3 extra points to spend during character creation | |||
* Can be negated by wearing an ontological anchor or an item with the [[nulling]] modification | |||
* Low rate of occurrence | |||
=== Disadvantage === | |||
* Can teleport the player into a dangerous situation | |||
* The player must constantly be astrally tethered to counteract it's effects | |||
* Sources of constant normality fields can be difficult to locate | |||
== References == | |||
<references/> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||
[[Category:Defects]] | [[Category:Defects]] |