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{{ | The {{name}} is tied with the {{favilink|overloaded laser pistol}} for having the highest penetration value among [[pistol]]s in the game. It does slightly less damage than the overloaded laser pistol, but it has a few very unique mechanical features that set it apart. | ||
The {{name}} has a {{favilink|blood}} reservoir. It also stores up to 13 biologically-generated ammo units. | |||
[[Image:Blood-gradient_hand_vacuum_diagram.png|thumb|left|600px]] | |||
<div style="clear:left;"></div> | |||
The blood reservoir is used primarily to generate "ammo" for the {{name}}, but it also draws a small amount of [[energy]] from it's blood reservoir whenever it fires a shot. | |||
== Technical Components == | |||
{{name}} has the following technical components, each of which have special effects. The operational status of these components can be seen if the looker has access to a [[Scanning#Techscanning|techscanning]] apparatus. Each of the components must be "Operational" to function. | |||
* <code>ExsanguinationMicrotubules</code>: This component extracts blood from the body of the equipper. Every 800 turns, it will refill a single dram of blood into the {{name}}. Functionally, this acts as a slow but infinite recharge mechanism while the {{name}} is equipped. | |||
** This component will be operational only if equipped in a biological body slot. This typically means it must be equipped in one of a humanoid's default missile weapon equipment slots. It will not function while in the inventory or if equipped in a non-organic missile weapon equipment slot, such as the additional missile weapon slots granted by a [[gun rack]] implant. | |||
* <code>VitalityTransferSystem</code>: This component generates ammo for the {{name}}. Every five turns, if blood is available in the reservoir, this component will fabricate 1 biologically-generated unit of ammo. The weapon can hold up to 13 units of ammo at a time. Each time that this component generates a unit of ammo, there is a 20% chance that it will consume 1 dram of blood from the weapon's reservoir. | |||
** This component will be operational as long as at least one dram of blood is available in the weapon's reservoir. It works whether or not the {{name}} is equipped; it will also generate ammo in the inventory. | |||
* <code>EnergyWeaponSystem</code>: This component fires the weapon. It consumes 100 [[charge]] each time it is fired. The charge is drawn from blood in the reservoir; but this tends not to have a significant noticeable effect on the blood available in the reservoir, because a single dram of blood can provide 7500 charge (enough to fire the weapon 75 times). | |||
** This component will be operational as long as at least one dram of blood is available in the weapon's reservoir. | |||
* <code>BiodynamicExtractor</code>: This component is the power plant that converts blood into energy that the <code>EnergyWeaponSystem</code> can consume. | |||
** This component remains operational at all times, but it requires at least one dram of blood to generate energy. | |||
== Advantages and Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* One of the strongest [[pistol]]s available in the game. | |||
* Has an infinitely recharging ammo supply, and uses a liquid that is relatively easy to find. | |||
=== Disadvantages === | |||
* If you use this as your only weapon, it can be difficult to keep it full at all times. It requires a significant blood supply, or else it requires time without firing to recharge. | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
[[Category:Pistols]] | [[Category:Pistols]] |