Blood-gradient hand vacuum: Difference between revisions

Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2)
Line 35: Line 35:
| tilecolors = Kr
| tilecolors = Kr
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | realitydistortionbased = yes | leakswhenbroken = 10-20}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | energyammoloader = yes | realitydistortionbased = yes | leakswhenbroken = 10-20}}
| inheritingfrom = BasePistol
| inheritingfrom = BasePistol
| dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Items|Blood-Gradient Hand Vacuum}}
| dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Items|Blood-Gradient Hand Vacuum}}
Line 48: Line 48:
{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.202.92
| gameversion = 2.0.202.96
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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