Blood-gradient hand vacuum: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(10 intermediate revisions by 4 users not shown)
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__NOTOC__
__NOTOC__
{{As of patch|2.0.201.50}}
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{{Item
{{Item
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| liquidgenrate = 800
| liquidgenrate = 800
| chargeperdram = 7500
| chargeperdram = 7500
| dramsperuse = 0.2
| dramsperuse = 1
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon Power
| chargefunction = Weapon Power
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| unidentifiedaltname = pistol
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| desc = Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass glass. Vacuum pressure sucks air in through the barrel, and slits on the slide stop vent a metronomic belch.
| desc = Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass. Vacuum pressure sucks air in through the barrel, and slits on the slide stop vent a metronomic belch.


{{Qud shader|rules|{{(}}Weapon Class: Pistol
{{Qud shader|rules|{{(}}Weapon Class: Pistol
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{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
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A {{name}} is a mid-to-high tier [[pistol]], having a significant penetration (PV) value of {{PV}}10 along with a few other very unique mechanical features that set it apart from other pistols. Although it does not have quite as high of a PV value as some of the top-tier pistols, like the {{favilink|eigenpistol}}, {{favilink|hand rail}}, or {{favilink|spaser pistol}}, the hand vacuum's other unique features make it quite a useful weapon on its own merits.
A {{name}} is a mid-to-high tier [[pistol]], having a significant [[PV|penetration value]] of {{PV}}10. Although it does not have quite as high of a {{PV}}PV as some of the top-tier pistols, like the {{favilink|eigenpistol}}, {{favilink|hand rail}}, or {{favilink|spaser pistol}}, the hand vacuum has self replenishing ammo and can heal the wielder.


The {{name}} has a {{favilink|blood}} reservoir and it can store up to 13 biologically-generated ammo units.
The {{name}} has a {{favilink|blood}} reservoir and it can store up to 13 biologically-generated ammo units.
<div style="overflow:hidden;">
[[Image:Blood-gradient_hand_vacuum_diagram.png|float|left|class=scalable|alt="an example image of the blood gradient hand vacuum in the inventory, showing that it is currently holding 7 drams of blood and has 4 shots, denoted in square brackets."]]
<div style="clear:left;"></div></div>
The blood reservoir is used primarily to generate "ammo" for the {{name}}, but it also draws a small amount of [[energy]] from its blood reservoir whenever it fires a shot.


[[Image:Blood-gradient_hand_vacuum_diagram.png|thumb|left|600px]]
When the pulse hits a living creature, the wielder will heal 80-100% of the damage done, subtracted by 1-2 points. A maximum of {{Heart}}{{dice tooltip|1d20+20}} per projectile can be healed with this method. This healing effect is [[Reality distortion|reality distorting]], so it will not work while astrally burdened or tethered.{{Code Reference|class=VampiricWeapon}}
<div style="clear:left;"></div>
The blood reservoir is used primarily to generate "ammo" for the {{name}}, but it also draws a small amount of [[energy]] from its blood reservoir whenever it fires a shot.


== Technical Components ==
== Technical Components ==
{{name}} has the following technical components, each of which have special effects. The operational status of these components can be seen if the looker has access to a [[Scanning#Techscanning|techscanning]] apparatus. Each of the components must be "Operational" to function.
{{name}} has the following technical components, each of which have special effects. The operational status of these components can be seen if the looker has access to a [[Scanning#Techscanning|techscanning]] apparatus. Each of the components must be "Operational" to function.
* <code>ExsanguinationMicrotubules</code>: This component extracts blood from the body of the equipper. Every 800 turns, it will refill a single dram of blood into the {{name}}. Functionally, this acts as a slow but infinite recharge mechanism while the {{name}} is equipped.{{Code Reference|namespace=XRL.World.Parts|class=LiquidProducer}}
* <code>ExsanguinationMicrotubules</code>: This component extracts blood from the body of the equipper. Every 800 turns, it will refill a single dram of blood into the {{name}}. Functionally, this acts as a slow but infinite recharge mechanism while the {{name}} is equipped.{{Code Reference|namespace=XRL.World.Parts|class=LiquidProducer}}
** This component will be operational only if equipped in a biological body slot. This typically means it must be equipped in one of a humanoid's default missile weapon equipment slots. It will not function while in the inventory or if equipped in a non-organic missile weapon equipment slot, such as the additional missile weapon slots granted by a [[gun rack]] implant.
** This component will be operational only if equipped in a biological body slot. This typically means it must be equipped in one of a humanoid's default missile weapon equipment slots. It will not function while in the inventory or if equipped in a non-organic missile weapon equipment slot, such as the additional missile weapon slots granted by a {{favilink|gun rack}} implant.
* <code>VitalityTransferSystem</code>: This component generates ammo for the {{name}}. Every five turns (or less, with [[compute power]]), if blood is available in the reservoir, this component will fabricate 1 biologically-generated unit of ammo. The weapon can hold up to 13 units of ammo at a time. Each time that this component generates a unit of ammo, there is a 20% chance that it will consume 1 dram of blood from the weapon's reservoir.{{Code Reference|namespace=XRL.World.Parts|class=BioAmmoLoader}}
* <code>VitalityTransferSystem</code>: This component generates ammo for the {{name}}. Every five turns (or less, with [[compute power]]), if blood is available in the reservoir, this component will fabricate 1 biologically-generated unit of ammo. The weapon can hold up to 13 units of ammo at a time. Each time that this component generates a unit of ammo, there is a 20% chance that it will consume 1 dram of blood from the weapon's reservoir.{{Code Reference|namespace=XRL.World.Parts|class=BioAmmoLoader}}
** This component will be operational as long as at least one dram of blood is available in the weapon's reservoir. It works whether or not the {{name}} is equipped; it will also generate ammo in the inventory.
** This component will be operational as long as at least one dram of blood is available in the weapon's reservoir. It works whether or not the {{name}} is equipped; it will also generate ammo in the inventory.
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* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''pistols''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''pistols''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required {{favilink|data disk|schematic}}.
* [[Disarmed]] from {{favilink|blood-gradient hand vacuum turret|plural}}.
* [[Disarmed]] from {{favilink|Blood-gradient vacuum turret|plural}}.


== Advantages and Disadvantages ==
== Advantages and Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* One of the strongest [[pistol]]s available in the game.
* Has an infinitely recharging ammo supply, and uses a liquid that is relatively easy to find.
* Has an infinitely recharging ammo supply, and uses a liquid that is relatively easy to find.
=== Disadvantages ===
=== Disadvantages ===
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