Blood-gradient hand vacuum: Difference between revisions

Updated by Elvers with game version 2.0.202.104 using QBE v1.0rc2
(rewritten introduction)
(Updated by Elvers with game version 2.0.202.104 using QBE v1.0rc2)
Tag: Reverted
Line 22: Line 22:
| liquidgentype = blood
| liquidgentype = blood
| liquidgenrate = 800
| liquidgenrate = 800
| chargeperdram = 7500
| dramsperuse = 0.2
| dramsperuse = 0.2
| chargeused = 100
| chargeused = 100
Line 35: Line 34:
| tilecolors = Kr
| tilecolors = Kr
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | energyammoloader = yes | realitydistortionbased = yes | leakswhenbroken = 10-20}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | realitydistortionbased = yes | leakswhenbroken = 10-20}}
| inheritingfrom = BasePistol
| inheritingfrom = BasePistol
| dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Items|Blood-Gradient Hand Vacuum}}
| dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Items|Blood-Gradient Hand Vacuum}}
Line 48: Line 47:
{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.202.96
| gameversion = 2.0.202.104
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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