41
edits
(rewritten introduction) |
Tag: Reverted |
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Line 22: | Line 22: | ||
| liquidgentype = blood | | liquidgentype = blood | ||
| liquidgenrate = 800 | | liquidgenrate = 800 | ||
| dramsperuse = 0.2 | | dramsperuse = 0.2 | ||
| chargeused = 100 | | chargeused = 100 | ||
Line 35: | Line 34: | ||
| tilecolors = Kr | | tilecolors = Kr | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | realitydistortionbased = yes | leakswhenbroken = 10-20}} | ||
| inheritingfrom = BasePistol | | inheritingfrom = BasePistol | ||
| dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Items|Blood-Gradient Hand Vacuum}} | | dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Items|Blood-Gradient Hand Vacuum}} | ||
Line 48: | Line 47: | ||
{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | {{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | ||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0.202. | | gameversion = 2.0.202.104 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
edits