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#The specific result is determined: for example, giving the creature the [[Tinker III]] and [[Swipe]] skills. | #The specific result is determined: for example, giving the creature the [[Tinker III]] and [[Swipe]] skills. | ||
The first roll uses per-creature [[RNG]] | The first roll uses per-creature [[RNG]] which can only be rerolled with {{favilink|Eaters' nectar injector|plural}}, {{favilink|drop of nectar|plural}}, or a {{favilink|gamma moth}}'s mutating effect.{{Code Reference | namespace=XRL.World | class=GameObject | method=PermuteRandomMutationBuys}} This means that while [[Precognition]] can predict the results of drinking brain brine, seed manipulation can only alter its outcome for a given creature as many times as that creature is exposed to one of those effects. However, since [[Clones | clones]] have their own random brain brine seed, it is possible to force a desired result by using Precognition, generating a clone, dominating it, and drinking Brain Brine. Once a clone receives the right roll, you can [[Domination#Permanent_Domination|permaswap]] with it to gain those selected benefits permanently. | ||
The second roll uses different types of [[RNG]] depending on the general result: | The second roll uses different types of [[RNG]] depending on the general result: | ||
* Intelligence, Willpower, and skill points are determined by | * Intelligence, Willpower, mutations, and and skill points are determined by the same specific per-creature random seed as the first roll. | ||
* | * Skills and secrets are determined by a general RNG that can be rerolled by waiting. | ||
{{Liquid Navbox}} | {{Liquid Navbox}} | ||
{{References | 2.0. | {{References | 2.0.203.28}} | ||
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