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{{Aliases|names=brittle bones | {{Aliases|names=brittle bones}} | ||
{{Mutation | {{Mutation | ||
| title = {{qud text|Brittle Bones (&rD&y)|notxml}} | | title = {{qud text|Brittle Bones (&rD&y)|notxml}} | ||
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| cost = -4 | | cost = -4 | ||
| id = BrittleBones | | id = BrittleBones | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = Your bones are brittle. | | desc = Your bones are brittle. | ||
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{{Name}} is a physical defect that causes the player to take extra damage from certain damage types. | {{Name}} is a physical defect that causes the player to take extra damage from certain damage types. | ||
If the player receives fall damage, such as when falling down a {{favilink|deep shaft}}, damage from [[Cudgel|cudgels]], or concussive damage, such as that dealt by [[Stunning Force]], the total damage dealt will be multiplied by 1.5. | If the player receives fall damage, such as when falling down a {{favilink|deep shaft}}, damage from [[Cudgel|cudgels]], or concussive damage, such as that dealt by [[Stunning Force]], the total damage dealt will be multiplied by 1.5. The message log will also return the following message: | ||
{{qud quote|&rYou feel your bones fracture.}} | {{qud quote|&rYou feel your bones fracture.}} | ||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
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* Enemies dealing cudgel and concussive damage can often [[Stunned|stun]] the player, making stun-locking even more deadly | * Enemies dealing cudgel and concussive damage can often [[Stunned|stun]] the player, making stun-locking even more deadly | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |