Brittle Bones: Difference between revisions

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{{Aliases|names=brittle bones}}{{As Of Patch|2.0.201.47}}
{{Aliases|names=brittle bones}}
{{Mutation
{{Mutation
| title = {{qud text|Brittle Bones (&rD&y)|notxml}}
| title = {{qud text|Brittle Bones (&rD&y)|notxml}}
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| cost = -4
| cost = -4
| id = BrittleBones
| id = BrittleBones
| code = cf
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = Your bones are brittle.
| desc = Your bones are brittle.


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{{Name}} is a physical defect that causes the player to take extra damage from certain damage types.  
{{Name}} is a physical defect that causes the player to take extra damage from certain damage types.  


If the player receives fall damage, such as when falling down a {{favilink|deep shaft}}, damage from [[Cudgel|cudgels]], or concussive damage, such as that dealt by [[Stunning Force]], the total damage dealt will be multiplied by 1.5.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=BrittleBones}} The message log will also return the following message:
If the player receives fall damage, such as when falling down a {{favilink|deep shaft}}, damage from [[Cudgel|cudgels]], or concussive damage, such as that dealt by [[Stunning Force]], the total damage dealt will be multiplied by 1.5. The message log will also return the following message:
{{qud quote|&rYou feel your bones fracture.}}
{{qud quote|&rYou feel your bones fracture.}}
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
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* Enemies dealing cudgel and concussive damage can often [[Stunned|stun]] the player, making stun-locking even more deadly
* Enemies dealing cudgel and concussive damage can often [[Stunned|stun]] the player, making stun-locking even more deadly


== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}