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(Broken is an effect, not a mod (it's location is in XRL.World.Parts.Effects)) |
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{{effect|&rbroken|Can't be equipped or used.|Broken}} | {{effect|&rbroken | ||
{{name}} | | desc = Can't be equipped or used. | ||
| id = Broken | |||
| type = 110000000000000010000000000 | |||
| gameversion = 2.0.201.78}} | |||
The {{name}} effect that can be applied on both robots and items. Objects that are affected by {{name}} have {{qud text|&y[&rbroken&y]|notxml}} appended to the name. | |||
==On Items== | ==On Items== | ||
If on an item, it will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100. | If on an item, it will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100. | ||
Broken items can be repaired: | |||
* By a player who knows the [[Repair]] skill. | |||
* By an NPC who knows the Repair skill, such as {{favilink|Argyve}}, {{favilink|Q Girl}}, or a village tinker. You can request to Repair the item on the Trade screen for a certain number of drams of water. | |||
*By using {{favilink|Fix-It spray foam}}. | |||
{{Effect Navbox}} | {{Effect Navbox}} |