Broken: Difference between revisions

343 bytes added ,  19:44, 8 April 2022
m
capitalization tweak
(Broken is an effect, not a mod (it's location is in XRL.World.Parts.Effects))
m (capitalization tweak)
 
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{{effect|&rbroken|Can't be equipped or used.|Broken}}
{{effect|&rbroken
{{name}} is an effect that can be applied on both robots and items. Objects that are affected by {{name}} have {{qud text|&y[&rbroken&y]|notxml}} appended to the name.
| desc = Can't be equipped or used.
| id = Broken
| type = 110000000000000010000000000
| gameversion = 2.0.201.78}}
The {{name}} effect that can be applied on both robots and items. Objects that are affected by {{name}} have {{qud text|&y[&rbroken&y]|notxml}} appended to the name.


==On Items==
==On Items==
If on an item, it will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100. It can be repaired if the player character knows [[Repair]].
If on an item, it will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100.
 
Broken items can be repaired:
* By a player who knows the [[Repair]] skill.
* By an NPC who knows the Repair skill, such as {{favilink|Argyve}}, {{favilink|Q Girl}}, or a village tinker. You can request to Repair the item on the Trade screen for a certain number of drams of water.
*By using {{favilink|Fix-It spray foam}}.  


{{Effect Navbox}}
{{Effect Navbox}}