Burgeoning: Difference between revisions

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(→‎Advancement Table: max plant tier is 9 (not 8))
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{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| cost = 3
| cost = 3
| id = Burgeoning
| id = Burgeoning
| code = db
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You cause plants to spontaneously grow in a nearby area, hindering your enemies.
| desc = You cause plants to spontaneously grow in a nearby area, hindering your enemies.


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<math alt="the mutation level/2, rounded up, with -1 to 2 added afterwards"> \bigg\lceil\frac{\text{Mutation Level}}{2}\bigg\rceil + \text{Range}(-1, 2) </math>
<math alt="the mutation level/2, rounded up, with -1 to 2 added afterwards"> \bigg\lceil\frac{\text{Mutation Level}}{2}\bigg\rceil + \text{Range}(-1, 2) </math>


0 is the lowest possible tier, whereas 9 is the highest possible tier. Each time Burgeoning is used, one plant from the corresponding tier is selected as the "main" plant; 50% of the plants summoned will be the main plant, while the other 50% will be other random plants from the same tier.  If <code>bQudzuOnly</code> is set to true, then only {{favilink|qudzu}} will be summoned regardless of mutation level.
0 is the lowest possible tier, whereas 9 is the highest possible tier. Each time Burgeoning is used, one plant from the corresponding tier is selected as the "main" plant; 50% of the plants summoned will be the main plant, while the other 50% will be other random plants from the same tier.  {{favilink|Mechanimist choraler|plural}} have a special version of {{name}} that only summons {{favilink|qudzu}} regardless of mutation level.


To see a list of all possible plants and their weights, see [[Data:PlantSummoning]].
To see a list of all possible plants and their weights, see [[Data:PlantSummoning]].