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(→Advancement Table: max plant tier is 9 (not 8)) |
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| cost = 3 | | cost = 3 | ||
| id = Burgeoning | | id = Burgeoning | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You cause plants to spontaneously grow in a nearby area, hindering your enemies. | | desc = You cause plants to spontaneously grow in a nearby area, hindering your enemies. | ||
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<math alt="the mutation level/2, rounded up, with -1 to 2 added afterwards"> \bigg\lceil\frac{\text{Mutation Level}}{2}\bigg\rceil + \text{Range}(-1, 2) </math> | <math alt="the mutation level/2, rounded up, with -1 to 2 added afterwards"> \bigg\lceil\frac{\text{Mutation Level}}{2}\bigg\rceil + \text{Range}(-1, 2) </math> | ||
0 is the lowest possible tier, whereas 9 is the highest possible tier. Each time Burgeoning is used, one plant from the corresponding tier is selected as the "main" plant; 50% of the plants summoned will be the main plant, while the other 50% will be other random plants from the same tier. | 0 is the lowest possible tier, whereas 9 is the highest possible tier. Each time Burgeoning is used, one plant from the corresponding tier is selected as the "main" plant; 50% of the plants summoned will be the main plant, while the other 50% will be other random plants from the same tier. {{favilink|Mechanimist choraler|plural}} have a special version of {{name}} that only summons {{favilink|qudzu}} regardless of mutation level. | ||
To see a list of all possible plants and their weights, see [[Data:PlantSummoning]]. | To see a list of all possible plants and their weights, see [[Data:PlantSummoning]]. |