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Kernelmethod (talk | contribs) m (Fix code reference.) |
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{{effect|&Rburning|(''burning damage'') damage per turn.|Burning}} | {{disambig hatnote|This page describes the burning object prefix, '''flaming'''. For a more general usage of the term, see [[Flaming (disambiguation)]].}} | ||
{{effect|&Rburning|(''burning damage'') damage per turn.|Burning|type=10000000000000001000000000 | |||
Creatures and objects gain the {{name}} effect if their temperature reaches or exceeds their flame temperature. For most creatures and objects, including the player, this is 350°. Some creatures or objects, such as {{favilink|phial|plural}} or the {{favilink|great magma crab}}, have a far higher flame temperature, making them harder to set on fire. | }} | ||
Creatures and objects gain the {{name}} effect if their [[temperature]] reaches or exceeds their flame temperature. For most creatures and objects, including the player, this is 350°. Some creatures or objects, such as {{favilink|phial|plural}} or the {{favilink|great magma crab}}, have a far higher flame temperature, making them harder to set on fire. [[Resistances|Heat resistance]] does not change an object or creature's flame temperature, but it reduces the severity of heating effects that could potentially bring the object or creature up to its flame temperature. | |||
Creatures and objects with the {{name}} effect will have the {{Qud shader|fiery|flaming}} prefix added to the beginning their name. | Creatures and objects with the {{name}} effect will have the {{Qud shader|fiery|flaming}} prefix added to the beginning their name. | ||
Burning damage per turn is calculated as follows: | Burning damage per turn is calculated as follows{{Code Reference|namespace=XRL.World.Effects|class=Burning|method=GetBurningAmount}}: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Degrees above flame temperature | ! Degrees above flame temperature | ||
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|} | |} | ||
==References== | |||
<references /> | |||
{{Effect Navbox}} | {{Effect Navbox}} |