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The {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by Burrowing Claws also act as weapons falling under the Short Blade skill tree, benefitting from any skill the creature has within that tree. {{favilink page|Data:Claw (Burrowing Claws)|Claws}} will only be used as weapons if nothing occupies the hand slot they are located on. | The {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by Burrowing Claws also act as weapons falling under the Short Blade skill tree, benefitting from any skill the creature has within that tree. {{favilink page|Data:Claw (Burrowing Claws)|Claws}} will only be used as weapons if nothing occupies the hand slot they are located on. | ||
If the player has [[Unfinished and | If the player has [[:Category:Unfinished and Prerelease Content|unfinished and prerelease content]] enabled, Burrowing Claws grants two additional abilities that allow the player to create staircases up or down when out of combat. | ||
== Formulas == | == Formulas == | ||
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===Advantages=== | ===Advantages=== | ||
* Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier | * Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier | ||
* If the player has [[unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground | * If the player has [[:Category:Unfinished and Prerelease Content|unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground | ||
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies | * Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies | ||
*Provides short-blade class natural weapons, which have no penetration cap | *Provides short-blade class natural weapons, which have no penetration cap | ||
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*Requires significant mutation levels in order to match the damage output of higher tier weapons | *Requires significant mutation levels in order to match the damage output of higher tier weapons | ||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||
[[Category:Unfinished and Prerelease Content]] |