Calendar
Caves of Qud uses an idiosyncratic system of measuring time. The base measurement the game uses is referred to as a TimeTick(also referred to as game ticks in this article). Each TimeTick can be generally considered to be an ingame turn at 100 quickness.
There are 24 hours in a day, and 50 game ticks in an hour.
Day Segments
Each day in game is 1,200 game ticks. Regular months have a total of 30 days, while the shorter months only have 5 days. Each day is separated into segments as follows:
Night | Beetle Moon Zenith | 25 | |
Waning Beetle Moon | 150 | ||
The Shallows | 300 | ||
day | Harvest Dawn | 325: Day Starts | |
450 | |||
Waxing Salt Sun | 575 | ||
High Salt Sun | 625 | ||
Waning Salt Sun | 750 | ||
Hindsun | 900 | ||
Jeweled Dusk | |||
Night | 1000: Night Starts | ||
1050 | |||
Waxing Beetle Moon | 1175 | ||
Beetle Moon Zenith | 1200 | ||
Zero Hour | ??? |
Months
A month is measure in game as a length of 36,000 game ticks, except for Ut yara Ux, and Kisu Ux, which are 6,000 ticks. One year is 438,000 game ticks, or 310 days.
- Nivvun Ut
- Iyur Ut
- Simmun Ut
- Tuum ut
- Ubu Ut
- Uulu Ut
- Ut yara Ux* (6,000 ticks)
- Tishru i Ux
- Tishru ii Ux
- Kisu Ux* (6,000 ticks)
- Tebet Ux
- Shwut Ux
- Uru Ux