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[[File:Arcologies.png|thumb|Caste selection during character creation|right]] | |||
'''Castes''' are | '''Castes''' are the [[True Kin]] subtypes that the player may choose from during character creation in [[{{gamename}}]]. | ||
Players who begin the game as a [[mutant]] will instead have a choice of [[calling]]. | |||
There are 12 '''castes''' available. Each of those '''castes''' is associated with one of the following three '''arcologies''': | |||
* {{qud text|>he Toxic Arboreta of Ekuemekiyye, the Holy City}}: Castes from this arcology have extra resistance to [[bleeding]] effects and may choose {{favilink|nocturnal apex}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]]. | |||
* {{qud text|&CThe Ice-Sheathed Arcology of Ibul}}: Castes from this arcology have exceptional [[cold resistance]] and may choose {{favilink|cherubic visage}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]]. | |||
* {{qud text|&RThe Crustal Mortars of Yawningmoon}}: Castes from this arcology have exceptional [[heat resistance]] effects and may choose {{favilink|air current microsensor}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]]. | |||
{{clear}} | |||
==List of Castes== | ==List of Castes== | ||
This section shows additional details about each of the starting '''castes''', including the name of castes, their [[attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items. | |||
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT --> | <div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT --> | ||
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| buildcode = a | | buildcode = a | ||
| bonusnote = +2 to saves vs. [[bleeding]] | | bonusnote = +2 to saves vs. [[bleeding]] | ||
| footnote = Can select | | footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | ||
| intelligence = +3 | | intelligence = +3 | ||
| skills = Cooking and Gathering</br>--Harvestry</br>Axe</br>Bow and Rifle</br>Wilderness Lore: Jungles | | skills = Cooking and Gathering</br>--Harvestry</br>Axe</br>Bow and Rifle</br>Wilderness Lore: Jungles | ||
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| buildcode = b | | buildcode = b | ||
| bonusnote = +2 to saves vs. [[bleeding]] | | bonusnote = +2 to saves vs. [[bleeding]] | ||
| footnote = Can select | | footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | ||
| ego = +3 | | ego = +3 | ||
| skills = Cudgel</br>First Aid</br>--Heal</br>Persuasion</br>--Snake Oiler</br>--Intimidate</br>Wilderness Lore: Jungles | | skills = Cudgel</br>First Aid</br>--Heal</br>Persuasion</br>--Snake Oiler</br>--Intimidate</br>Wilderness Lore: Jungles | ||
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| buildcode = c | | buildcode = c | ||
| bonusnote = +2 to saves vs. [[bleeding]] | | bonusnote = +2 to saves vs. [[bleeding]] | ||
| footnote = Can select | | footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | ||
| willpower = +2 | | willpower = +2 | ||
| toughness = +2 | | toughness = +2 | ||
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| buildcode = d | | buildcode = d | ||
| bonusnote = +2 to saves vs. [[bleeding]] | | bonusnote = +2 to saves vs. [[bleeding]] | ||
| footnote = Can select | | footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | ||
| agility = +3 | | agility = +3 | ||
| skills = Dual Wield</br>--Ambidexterity</br>Wilderness Lore: Jungles | | skills = Dual Wield</br>--Ambidexterity</br>Wilderness Lore: Jungles | ||
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| buildcode = e | | buildcode = e | ||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | | bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | ||
| footnote = Can select | | footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | ||
| intelligence = +3 | | intelligence = +3 | ||
| skills = Tinkering</br>--Repair</br>--Disassemble</br>--Deploy Turret</br>--Tinker I</br>--Tinker II | | skills = Tinkering</br>--Repair</br>--Disassemble</br>--Deploy Turret</br>--Tinker I</br>--Tinker II | ||
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| buildcode = f | | buildcode = f | ||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | | bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | ||
| footnote = Can select | | footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | ||
| ego = +3 | | ego = +3 | ||
| skills = Inspiring Presence</br>Proselytize | | skills = Inspiring Presence</br>Proselytize | ||
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| buildcode = g | | buildcode = g | ||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | | bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | ||
| footnote = Can select | | footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | ||
| strength = +2 | | strength = +2 | ||
| toughness = +2 | | toughness = +2 | ||
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| buildcode = h | | buildcode = h | ||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | | bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | ||
| footnote = Can select | | footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | ||
| agility = +2 | | agility = +2 | ||
| intelligence = +2 | | intelligence = +2 | ||
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| buildcode = i | | buildcode = i | ||
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | | bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | ||
| footnote = Can select | | footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | ||
| strength = +3 | | strength = +3 | ||
| skills = Cudgel</br>--Slam</br>Heavy Weapon</br>Calloused | | skills = Cudgel</br>--Slam</br>Heavy Weapon</br>Calloused | ||
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| buildcode = j | | buildcode = j | ||
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | | bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | ||
| footnote = Can select | | footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | ||
| agility = +2 | | agility = +2 | ||
| strength = +1 | | strength = +1 | ||
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| buildcode = k | | buildcode = k | ||
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | | bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | ||
| footnote = Can select | | footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | ||
| toughness = +3 | | toughness = +3 | ||
| skills = Heavy Weapon</br>--Tank</br>Endurance</br>Wilderness Lore: Mountains</br>Wilderness Lore: Canyons | | skills = Heavy Weapon</br>--Tank</br>Endurance</br>Wilderness Lore: Mountains</br>Wilderness Lore: Canyons | ||
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| buildcode = l | | buildcode = l | ||
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | | bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | ||
| footnote = Can select | | footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | ||
| willpower = +4 | | willpower = +4 | ||
| skills = Self-discipline</br>--Fasting Way</br>--Lionheart</br>Persuasion</br>--Intimidate</br>Poison Tolerance | | skills = Self-discipline</br>--Fasting Way</br>--Lionheart</br>Persuasion</br>--Intimidate</br>Poison Tolerance | ||
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}} | }} | ||
[[Category:Character]] | [[Category:Character]] |