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There are a wide variety of Walls in {{gamename}}, including rocks, fences, forcefields, vents, glass, and many others. Walls serve as one of the most common procedurally generated barriers. Walls have a high [[AV]] but can be destroyed with sufficient [[PV|penetration]] and [[damage]]. There are also certain forms of damage that are more effective against walls, such as damage from a {{favilink|pickaxe}}, {{favilink|Nanopneumatic jackhammer}}, | There are a wide variety of Walls in {{gamename}}, including rocks, fences, forcefields, vents, glass, and many others. Walls serve as one of the most common procedurally generated barriers. Walls have a high [[AV]] but can be destroyed with sufficient [[PV|penetration]] and [[damage]]. There are also certain forms of damage that are more effective against walls, such as damage from a {{favilink|pickaxe}}, {{favilink|Nanopneumatic jackhammer}}, [[Burrowing Claws]], or [[Corrosive Gas Generation]]. |