Caves of Qud/Videos: Difference between revisions

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Add Narrascope 2020 video
(Created page with "A collection of Jason Greenblat's (ptychomancer) and Brian Bucklew's (unormal) talks relating to Caves of Qud at various venues. ===Wave Function Collapse=== {{#ev:youtube|fn...")
 
(Add Narrascope 2020 video)
 
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A collection of Jason Greenblat's (ptychomancer) and Brian Bucklew's (unormal) talks relating to Caves of Qud at various venues.
A collection of Freehold Games's developers' talks relating to Caves of Qud at various venues.
 
===Procedural Generation===
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Jason and Brian present an end-to-end walk-through of the systems used to generate villages in Caves of Qud,
which include their own histories, cultures, architectural styles, storytelling traditions, NPCs, and quests.


===Wave Function Collapse===
===Wave Function Collapse===
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Jason talks about how the history of 5 sultans are procedurally generated every game.
Jason talks about how the history of 5 sultans are procedurally generated every game.
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Another talk of history, 1 year after the last one.
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Jason talks about using Markov Chaining method to generate white [[books]] and titles. Contains spoilers for finding the Ruin of House Isner!
Jason talks about using Markov Chaining method to generate white [[books]] and titles. Contains spoilers for finding the Ruin of House Isner!
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Brian talks about data driven design and Caves of Qud. A must watch if you're interested in modding the game, since this is how all objects are structured.
Brian talks about data driven design and Caves of Qud. A must watch if you're interested in modding the game, since this is how all objects are structured.
=== Community Management ===
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Community manager Ivy talks about the development of the game's community from the ground up.
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Caelyn, narrative designer for several quest lines, talks about improving accessibility and introducing beginners to roguelikes, with a special guest.
=== Worldbuilding ===
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=== Bugs ===
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Jason talks about the aesthetics of bugs and edge cases.