Ceremonial vibrokhopesh: Difference between revisions

no edit summary
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.70 using QBE v1.0rc2)
No edit summary
Line 49: Line 49:
*Since ZPEC produces 40 charge per turn, it means you can modify CVK to deal elemental damage without using the energy cells and gain additional 7 to 12 damage, depending on modification. If you aim to deal with robots it is recommended to use "Electrified" modification.  
*Since ZPEC produces 40 charge per turn, it means you can modify CVK to deal elemental damage without using the energy cells and gain additional 7 to 12 damage, depending on modification. If you aim to deal with robots it is recommended to use "Electrified" modification.  
*Installing the energy cell, however, might aid in situations when ZPEC fails to function, such as being under influence of normality field or normality gas. Elemental parts, such as ArcGenerator, will prefer ZPEC over installed cell.
*Installing the energy cell, however, might aid in situations when ZPEC fails to function, such as being under influence of normality field or normality gas. Elemental parts, such as ArcGenerator, will prefer ZPEC over installed cell.
== Trivia ==
{{Speculation}}
* A khopesh is a variety of sickle-like sword, with the cutting edge on the outside edge of the crescent, believed to have evolved from battle axes. The {{Name}} is purely a long blade in function, however, and has no function as an [[axe]].
{{Weapon Navbox}}
{{Weapon Navbox}}


[[Category:Vibro Weapons]]
[[Category:Vibro Weapons]]
Anonymous user