Ceremonial vibrokhopesh: Difference between revisions

(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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{{Opinion}}
{{Opinion}}
* Modding a Vibrokhopesh to be [[Sharp]] adds +1{{PV}}[[PV]], which means the sword's PV will always be one greater than the opponent's AV. This allows for a higher chance of multiple penetrations in one combat round.
* Modding a Vibrokhopesh to be [[Sharp]] adds +1{{PV}}[[PV]], which means the sword's PV will always be one greater than the opponent's AV. This allows for a higher chance of multiple penetrations in one combat round.
*Since ZPEC produces 40 charge per turn, it means you can modify CVK to deal elemental damage without using the energy cells and gain additional 7 to 12 damage, depending on modification. If you aim to deal with robots it is recommended to use "Electrified" modification.  
*Since ZPEC produces 40 charge per turn, it means you can modify CVK to deal elemental damage without using the energy cells and gain additional 7 to 12 damage, depending on modification. If you aim to deal with robots it is recommended to use "Electrified" modification; on the other hand, modding it with "Freezing" can make up for low agility, since frozen enemies are easy to hit.
*Installing the energy cell, however, might aid in situations when ZPEC fails to function, such as being under influence of normality field or normality gas. Elemental parts, such as ArcGenerator, will prefer ZPEC over installed cell.
*Installing the energy cell, however, might aid in situations when ZPEC fails to function, such as being under influence of normality field or normality gas. Elemental parts, such as ArcGenerator, will prefer ZPEC over installed cell.


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