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| cost=150 | | cost=150 | ||
| cd=15 | | cd=15 | ||
| desc=You charge forward two or three squares and perform a melee attack | | desc=You charge forward two or three squares and perform a melee attack with +1 to your penetration roll. | ||
| id=Tactics_Charge | | id=Tactics_Charge | ||
}} | }} | ||
'''Charge''' is a skill that allows the user to move multiple squares to approach and [[melee combat|melee attack]] a target, all in a single turn. | {{tocright}}'''Charge''' is a skill that allows the user to move multiple squares to approach and [[melee combat|melee attack]] a target, all in a single turn. | ||
== Ability Cooldown == | == Ability Cooldown == | ||
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* [[Shield Slam]] grants a free shield slam attack when charging. | * [[Shield Slam]] grants a free shield slam attack when charging. | ||
* Players or creatures with the {{favilink|Horns}} mutation, or who are wearing a {{favilink|fork-horned helm}}, will always get a free attack with their horns when charging. | * Players or creatures with the {{favilink|Horns}} mutation, or who are wearing a {{favilink|fork-horned helm}}, will always get a free attack with their horns when charging. | ||
*Players or creatures with the {{favilink|Stinger (Confusing Venom)}}, {{favilink|Stinger (Paralyzing Venom)}}, or {{favilink|Stinger (Poisoning Venom)}} mutation will always get a free attack with their | *Players or creatures with the {{favilink|Stinger (Confusing Venom)}}, {{favilink|Stinger (Paralyzing Venom)}}, or {{favilink|Stinger (Poisoning Venom)}} mutation will always get a free attack with their stinger when charging. | ||
*Players or creatures with {{Favilink|pentaceps}} or {{favilink|Wings}} have an extended charge range. | *Players or creatures with {{Favilink|pentaceps}} or {{favilink|Wings}} have an extended charge range. | ||
Other interactions: | Other interactions: | ||
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*Only creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible. | *Only creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible. | ||
{{ | {{Factions that teach the skill}} | ||
{{Creatures with the skill}} | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |