Chiral rings: Difference between revisions

56 bytes added ,  00:04, 20 November 2023
m
reword to allow for unspecified exceptions
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
m (reword to allow for unspecified exceptions)
Line 35: Line 35:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|caps}} are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to [[dismember]] an adjacent enemy at a cost of 1000 [[charge]], or [[decapitate]] if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can only be equipped by [[True Kin]] who have completed the [[Tomb of the Eaters]] questline (which adds an additional Floating Nearby slot) and have a {{favilink|magnetic core}} installed.
{{name|caps}} are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to [[dismember]] an adjacent enemy at a cost of 1000 [[charge]], or [[decapitate]] if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can be equipped by [[True Kin]] who have completed the [[Tomb of the Eaters]] questline (which adds an additional Floating Nearby slot) and have a {{favilink|magnetic core}} installed, but can't be equipped by [[Mutated Human | Mutated Humans]].


{{Floating Nearby Objects Navbox}}
{{Floating Nearby Objects Navbox}}