Chrome pyramid: Difference between revisions

61 bytes added ,  19:43, 21 February 2021
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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
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The {{name}} is a high level robot in the [[Deathlands]] that has both powerful ranged and melee combat options. Due to the negative starting reputation, chrome pyramids will most often be hostile to the player. When one is on screen, space will fold around it and the screen will have a rippling effect from the pyramid, similar to a [[Space-time vortex]]. This is only cosmetic. They always have a [[Force Bubble]] around them, making it difficult to get close without a [[Force modulator]], EMP grenade, or normality grenade.
The {{name}} is a high level robot in the [[Deathlands]] that has both powerful ranged and melee combat options. Due to the negative starting reputation, chrome pyramids will most often be hostile to the player. When one is on screen, space will fold around it and the screen will have a rippling effect from the pyramid, similar to a [[Space-time vortex]]. This is only cosmetic. They always have a [[Force Bubble]] around them, making it difficult to get close without a {{favilink|force modulator}} or sources of EMP or [[normality]] effects (grenades or otherwise).


For ranged, they have a swarm rack that launches 10 {{favilink|HE Missile|plural}} each shot, dealing {{heart}}{{Dice tooltip|3d6}} damage with some additional bonus damage  caused by being caught in the [[Explosions|explosive blast]]. This starts off at {{heart}}{{Dice tooltip|8+6d6}} at the epicenter of the blast and tapers off quickly. If the pyramid runs out of HE Missiles, it is able to fabricate more out of its body by sacrificing some of its 4,000 [[HP]].
For ranged combat, they have a {{favilink|swarm rack}} that launches 10 {{favilink|HE Missile|plural}} each shot, dealing {{heart}}{{Dice tooltip|3d6}} damage with some additional bonus damage  caused by being caught in the [[Explosions|explosive blast]]. This starts off at {{heart}}{{Dice tooltip|8+6d6}} at the epicenter of the blast and tapers off quickly. If the pyramid runs out of HE Missiles, it is able to fabricate more out of its body by sacrificing some of its 4,000 [[HP]].


If their target is in melee range or their swarm rack is disarmed, they will use their distortion field instead, which is a {{PV}}18(on average) cudgel with +10 to-hit and deals {{heart}}{{Dice tooltip|4d4}} damage, {{heart}}{{Dice tooltip|2d6}} irresistable Cosmic damage, as well as {{heart}}{{Dice tooltip|2d10}} electrical damage that can arc to other targets.
If their target is in melee range or their swarm rack is disarmed, they will use their distortion field instead, which is a {{PV}}18(on average) cudgel with +10 to-hit and deals {{heart}}{{Dice tooltip|4d4}} damage, {{heart}}{{Dice tooltip|2d6}} irresistable Cosmic damage, as well as {{heart}}{{Dice tooltip|2d10}} electrical damage that can arc to other targets.
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