Chrome pyramid: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Created by Teamtoto using QBE v1.0rc1)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(38 intermediate revisions by 9 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|&amp;cchrome pyramid}}
| title = {{Qud text|{{Qud shader|c|{{(}}chrome pyramid{{)}}}}}}
| image = chrome pyramid.png
| image = chrome pyramid.png
| lv = 56
| lv = 56
| hp = 4000
| hp = 4000
| av = 35
| av = 35
| dv = 0
| dv = 9
| ma = 0
| ma = 18
| marange = 11+1d13
| weight = 25000
| featureweightinfo = no
| chargeused = 1500
| chargefunction = ForceEmitter [500], MunitionsFab [1000]
| id = Chrome Pyramid
| tier = 11
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yb
| renderstr = 9
| renderstr = 9
| id = Chrome Pyramid
| corpse = NormalityGas200
| corpse = {{ID to name|NormalityGas60|Corpses}}
| corpsechance = 100
| corpsechance = 100
| metal = yes
| role = Artillery
| role = Artillery
| extra = {{Extra info|weight = 25000 | empsensitive = yes | powerloadsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| inheritingfrom = BaseRobot
| dynamictable = {{Dynamic object|MoonStair_Creatures|Chrome Pyramid}}
| quickness = 100
| movespeed = 100
| strength = 20+1d4+11d3
| strength = 20+1d4+11d3
| agility = 10+1d3+11d1
| agility = 10+1d3+11d1
Line 24: Line 36:
| cold = 98
| cold = 98
| heat = 98
| heat = 98
| faction = {{creature faction|{{ID to name|Robots|Factions}}|100}}
| xpvalue = 1400
| desc = A mountainous pyramid of chrome hovers about you. The volume around it appears furrowed somehow, and sound only comes through in waves; it's as though space and time themselves were crumpled away before the thing's very presence.
| xptier = 11
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| inventory = {{inventory|Swarm Rack|1|no|100|no}}{{inventory|ChromePyramid_SpacetimeDistortion|1|no|100|no}}{{inventory|HE Missile|100|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|HeavyWeapons}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|10|22}} </br>{{creature mutation|{{MutationID to name|Teleportation}}|1|22}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|22}}
| desc = Space and time rattle off their hinges and tear your perception apart. Through the new crosshatch of consciousness, sound only comes through in waves, the sheen of chrome explodes in supernova, and you slowly become aware of the furrowed volume of air around the shape of a monstrous pyramid.
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
[[Category:Robots]]
<!-- END QBE -->
The {{name}} is a high level robot that has both powerful ranged and melee combat options. Because the player starts with -475 [[reputation]] with [[Robot|robots]], {{name|plural}} are hostile to the player by default. When one is in the zone, the screen will ripple in waves from the pyramid similar to a {{favilink|Space-time vortex}}. This is a purely cosmetic effect. {{name|pluralcaps}} always have a {{favilink|Force Bubble}} around them, making it difficult to get close without a {{favilink|force modulator}} or sources of [[EMP]] or [[normality]] effects (grenades or otherwise).
 
For ranged combat, they have a {{favilink|swarm rack}} which fires 10 {{favilink|HE Missile|plural}} in a shotgun pattern. Each HE Missile deals {{PV}}17 {{heart}}{{Dice tooltip|3d6}} damage on impact, then [[Explosions|explodes]] for a blast dealing {{heart}}{{Dice tooltip|8+6d6}} at the epicenter. A {{name}} spawns with 100 HE Missiles; if it runs out, it can fabricate more out of its body by sacrificing some of its 4,000 [[HP]]. This uses 5 HP per missile for a total of 100 HP for 20 missiles.{{Code Reference | class = FabricateFromSelf }} This action has a 2d2 turn cooldown.
 
If their target is in melee range or their swarm rack is disarmed, {{name|plural}} aggressively approach the player to use their distortion field. The distortion field is a {{PV}}18(on average) cudgel with +10 to-hit that deals {{heart}}{{Dice tooltip|4d4}} damage, {{heart}}{{Dice tooltip|2d6}} irresistable Cosmic damage, and {{heart}}{{Dice tooltip|2d10}} electrical damage which can arc to other targets.
 
They are the highest-level non-unique creatures in the game, surpassed only by {{favilink|0lam}}. Killing one grants an [[Achievements|achievement]]. For a guide on how to do so, see [[Chrome pyramid/Killing]].
{{Robots Navbox}}
19,173

edits