Chrome pyramid: Difference between revisions

12 bytes added ,  17:54, 7 October 2020
m
no edit summary
mNo edit summary
mNo edit summary
Line 43: Line 43:
For ranged, they have a swarm rack that launches 10 {{favilink|HE Missile|plural}} each shot, dealing {{heart}}{{Dice tooltip|3d6}} damage with some additional bonus damage  caused by being caught in the [[Explosions|explosive blast]]. This starts off at {{heart}}{{Dice tooltip|8+6d6}} at the epicenter of the blast and tapers off quickly. If the pyramid runs out of HE Missiles, it is able to fabricate more out of its body by sacrificing some of its 4,000 [[HP]].
For ranged, they have a swarm rack that launches 10 {{favilink|HE Missile|plural}} each shot, dealing {{heart}}{{Dice tooltip|3d6}} damage with some additional bonus damage  caused by being caught in the [[Explosions|explosive blast]]. This starts off at {{heart}}{{Dice tooltip|8+6d6}} at the epicenter of the blast and tapers off quickly. If the pyramid runs out of HE Missiles, it is able to fabricate more out of its body by sacrificing some of its 4,000 [[HP]].


If their target is in melee range or their swarm rack is disarmed, they will use their distortion field instead, which is a {{PV}}14 cudgel with +10 to-hit and deals {{heart}}{{Dice tooltip|4d4}} damage, {{heart}}{{Dice tooltip|2d6}} irresistable Cosmic damage, as well as {{heart}}{{Dice tooltip|2d10}} electrical damage that can arc to other targets.
If their target is in melee range or their swarm rack is disarmed, they will use their distortion field instead, which is a {{PV}}14(on average) cudgel with +10 to-hit and deals {{heart}}{{Dice tooltip|4d4}} damage, {{heart}}{{Dice tooltip|2d6}} irresistable Cosmic damage, as well as {{heart}}{{Dice tooltip|2d10}} electrical damage that can arc to other targets.


Killing one grants an [[Achievements|achievement]].
Killing one grants an [[Achievements|achievement]].
{{Creature Navbox|Robots}}
{{Creature Navbox|Robots}}