Clockwork beetle: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| title = {{Qud text|{{Qud shader|c|{{(}}clockwork{{)}}}} beetle}}
| title = {{Qud text|{{Qud shader|c|{{(}}clockwork{{)}}}} beetle}}
| image = clockwork beetle.png
| image = clockwork beetle.png
| lv = 5
| lv = 10
| hp = 10
| hp = 10
| av = 4
| av = 4
| dv = 9
| dv = 10
| ma = -2
| ma = -2
| marange = -4+1d2
| marange = -3+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = ClockworkBeetle
| id = ClockworkBeetle
| tier = 1
| tier = 2
| colorstr = &c
| colorstr = &c
| tilecolors = cW
| tilecolors = cW
| renderstr = i
| renderstr = i
| corpse = {{ID to name|Giant Beetle Corpse}}
| corpsechance = 25
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | metal = yes | isswarmer = yes | bleedliquid = oil | hasmentalshield = yes | bodytype = HexapedalRobot}}
| inheritingfrom = Giant Beetle
| inheritingfrom = Giant Beetle
| dynamictable = {{Dynamic object|Jungle_Creatures|ClockworkBeetle}} </br>{{Dynamic object|Ruins_Creatures|ClockworkBeetle}}
| dynamictable = {{Dynamic object|Jungle_Creatures|ClockworkBeetle}} </br>{{Dynamic object|Ruins_Creatures|ClockworkBeetle}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 16+1d3+1d2
| strength = 16+1d3+2d2
| agility = 16+1d3+1d2
| agility = 16+1d3+2d2
| toughness = 16+1d3+1d2
| toughness = 16+1d3+2d2
| intelligence = 2+1d2+1d2-1
| intelligence = 2+1d2+2d2-1
| willpower = 2+1d2+1d2-1
| willpower = 2+1d2+2d2-1
| ego = 2+1d2+1d2-1
| ego = 2+1d2+2d2-1
| acid = 0
| acid = 0
| electric = 0
| electric = -50
| cold = 0
| cold = 25
| heat = 0
| heat = 25
| xpvalue = 50
| xpvalue = 100
| xptier = 1
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Insects}}|100}}</br>{{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Insects}}|100}}</br>{{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|ClockworkBeetle_Bite|1|no|100}}{{inventory|GiantBeetle_Bite|1|no|100}}
| inventory = {{inventory|ClockworkBeetle_Bite|1|no|100|no}}{{inventory|GiantBeetle_Bite|1|no|100|no}}
| skills = {{SkillID to name|Cudgel}}
| skills = {{SkillID to name|Cudgel}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|4}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|5}}
| desc = A simulacrum of a goat-sized beetle with a striated, onyx shell.
| desc = Shining black elytra flitter on the back of a goat-sized bug. There is sharp, persistent ticking emanating outward.
| categories = Insects
| categories = Insects
| gameversion = 2.0.201.60
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Spawned in great numbers by {{favilink|Ticking vents}}, {{name|plural}} are swarming robotic enemies who can overwhelm low-level players with their numbers.  They drop [[Scrap]] at a rate comparable to other [[Robots]], and can be an excellent source of bits for players who can contend with the swarm.
Certain [[Relic]]s have a chance to create a friendly {{name}} on hit.  These allies, though weak, are numerous.  Spawned beetles can level up like other enemies and drop scrap when killed.
{{Creature Navbox|Insects}}
{{Creature Navbox|Insects}}
{{No Description}}
{{Robots Navbox}}
 
[[Category:Insects]]
[[Category:Insects]]
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