Cloneling: Difference between revisions

(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
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Clonelings are most threatening when there are powerful cloneable hostiles nearby, since their clones will also be hostile. However, if the player or the player's party members have offensive area of effect abilities, any clones of them will share these abilities and use them without restriction, leaving the player vulnerable to crossfire even when the clones are friendly. Consequently, prioritising the destruction of clonelings is often a good idea.
Clonelings are most threatening when there are powerful cloneable hostiles nearby, since their clones will also be hostile. However, if the player or the player's party members have offensive area of effect abilities, any clones of them will share these abilities and use them without restriction, leaving the player vulnerable to crossfire even when the clones are friendly. Consequently, prioritising the destruction of clonelings is often a good idea.


[[True Kin]] can use [[Rebuke Robot|rebuked]] clonelings to clone [[merchants]] en masse.  It's possible to temporarily turn off a cloneling follower's cloning ability.
[[True Kin]] can use [[Rebuke Robot|rebuked]] clonelings to clone [[merchants]] en masse.  It's possible to temporarily turn off a cloneling follower's cloning ability. Mutants may alternatively [[Proselytize]] clonelings. A [[Ganglionic Teleprojector]] may be used on an allied cloneling to target specific merchants with its ability, rather than letting it pick recipients randomly. However, targeting yourself with the cloneling is not recommended, as it will result in a '''hostile''' clone.


==References==
==References==