Cloning draught: Difference between revisions

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{{Aliases|ids=CloningDraughtWaterskin_Ingredient}}
{{Liquid
{{Liquid
| title={{qud shader|cloning|cloning draught}}
| title={{qud shader|cloning|cloning draught}}
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| gameversion = 2.0.201.72
| gameversion = 2.0.201.72
}}
}}
{{name}} is a rare liquid that is able to clone any organic object by either pouring it on them or being consumed by it. An item or creature covered in {{name}} is {{qud text|&Yhomogenized|notxml}}.
{{name|caps}} is a rare liquid that is able to clone any organic creature by either pouring it on them or being consumed by it. An item or creature covered in {{name}} is {{qud shader|cloning|homogenized}}.
 
==Sources of Cloning Draught==
==Sources of Cloning Draught==
* One dram will be on the ground on a random tile in a [[Slimy biome#Slime Bog|slime bog]].
* One dram will be on the ground on a random tile in a [[Slimy biome#Slime Bog|slime bog]].
* Very rarely, will be sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}}
* Very rarely, a {{favilink|phial}} of {{name}} will be sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}}.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.
* Additionally, a {{favilink|waterskin}} (containing one dram) of {{name}} may be sold by {{favilink|kipper|plural}}.
* The {{favilink|Alchemist}} is guaranteed to have a phial of {{name}} for sale.
* {{favilink|cloneling|plural}} have a chance to drop a phial of {{name}}. This chance depends on how many uses of their cloning ability they have left.


==Uses of Cloning Draught==
==Uses of Cloning Draught==
* Worth 1250 commerce a dram
* Worth 1250 commerce a dram
* Can clone creatures and items. (For more indepth information, see [[#Cloning]].)
* Can clone creatures and merchant restocks (For more in-depth information, see [[#Cloning]].)
* Used inside {{favilink|regeneration tank|plural}} (mixed with {{favilink|convalessence}}) to regenerate limbs (one dram per limb)


==Cloning==
==Cloning==
To clone something, the {{name}} must be pure with no other liquids. It can be either poured on, drank, or cooked with.
Drinking {{name}} returns the following message:
{{qud quote|You feel unsettlingly ambivalent.}}
{{qud quote|You feel unsettlingly ambivalent.}}
To clone something, the {{name}} must be pure with no other liquids. It can be either poured on, drank, or cooked with.
 
===Eligibility for Cloning===
=== Eligibility for Cloning ===
* Creatures that can hunger and thirst
 
* Not inorganic matter (including creatures that have been modified by a [[Graftek]])
* The cloning target must be a [[creature]] or else some other type of live plant, fungus, or animal.{{Code Reference | namespace = XRL.World | class = GameObject | property = IsAlive}}
* They must be [[organic]]. (This rules out most robotic creatures.)
* They must be able to bleed. They do ''not'' need to bleed {{Favilink | blood}} specifically; {{Favilink | sap}}, {{Favilink | gel}}, or any other liquid will also suffice.{{Code Reference | namespace = XRL.World | class = Effect | method = CanEffectTypeBeAppliedTo}}
 
===Effects===
===Effects===
Cloning a creature will apply the [[Budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}}
Cloning a creature will apply the [[budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}}
 
Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a [[merchants|merchant]], their wares will restock independently from the original.
 
== Trivia ==
 
{{Opinion}}
 
Some interesting things are eligible for cloning:
 
* {{Favilink | bedger}}, {{Favilink | chairbear}}, {{Favilink | starmchair}} – Eligible because it's considered a live animal, it's organic, and it bleeds gel.
* {{Favilink | psychal fleshgun}} – Eligible because it's considered a live animal, it's organic, and it bleeds blood.
* any already eligible target, modified by a {{Favilink | Graftek}} – It becomes metallic, but retains its organic status and other relevant properties.
 
== See Also ==
{{favilink|metamorphic polygel}} is an item that can create copies of inventory items, instead of living things. While similar in function, metamorphic polygel is not at all mechanically related to {{name}}. Metamorphic polygel is not a liquid, and cannot be combined or used in the same way as cloning draught. They are completely different objects with different uses.
 
{{References | 2.0.203.31}}


If the cloned creature is a [[merchants|merchant]], they will spawn with an empty inventory, but will restock individually from the original.
==References==
<references/>
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