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Co-processor is a mod that cam be applied to headwear. When the headwear is modified, it will require an energy cell to power the mod. It spends 1 charge per turn. The intelligence boost will benefit examining artifacts and identifying [[hidden]] creatures. It does provide bonus intelligence when leveling up with an item with this mod is worn, but the next natural intelligence increase will not increase your skill points. | Co-processor is a mod that cam be applied to headwear. When the headwear is modified, it will require an energy cell to power the mod. It spends 1 charge per turn. The intelligence boost will benefit examining artifacts and identifying [[hidden]] creatures. It does provide bonus intelligence when leveling up with an item with this mod is worn, but the next natural intelligence increase will not increase your skill points. | ||
==Intelligence Boost== | |||
The [[intelligence]] boost associated with this mod is always rounded up to the nearest integer. This means that [[item tier|tier]] 1-4 items grant +1 intelligence and tier 5-8 items grant +2 intelligence. If [[overloaded]], and item with this mod can grant up to +3 intelligence. {{Code Reference|class=ModCoProcessor}} | |||
==Compute Power== | ==Compute Power== | ||
Co-processors provide [[Compute power|compute power]]. The amount of compute power provided depends on the tier of the modded item. Low-tier items, such as a {{favilink|knollworm skull}}, provide little compute power. High tier items, such as a {{favilink|zetachrome apex}} provide a significant amount of compute power. | Co-processors provide [[Compute power|compute power]]. The amount of compute power provided depends on the tier of the modded item. Low-tier items, such as a {{favilink|knollworm skull}}, provide little compute power. High tier items, such as a {{favilink|zetachrome apex}} provide a significant amount of compute power. | ||
==References== | |||
<references /> | |||
{{Mod Navbox}} | {{Mod Navbox}} |