Cold-Blooded: Difference between revisions

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{{Aliases|names=cold-blooded}}
{{Mutation
{{Mutation
| title = {{qud text|Cold Blooded (&rD&y)|notxml}}
| title = {{qud text|Cold Blooded (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Physical defect
| type = Physical defect
| cost = -2
| cost = -2
| id = ColdBlooded
| id = ColdBlooded
| code = cd
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid.
| desc = Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid.


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! Total Quickness
! Total Quickness
|-
|-
| -1600°
| -800°
| -34
| -33
| 66
| 67
|-
|-
| -400°
| -400°
| -32
| -32
|  68
|  68
|-
| -200°
| -30
| 70
|-
|-
| -100°
| -100°
| -27
| -27
| 73
| 73
|-
| -50°
| -24
| 76
|-
|-
| -25°
| -25°
| -22
| -22
| 78
| 78
|-
|-
|-
|-
| 0°
| 0°
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| -10
| -10
| 90
| 90
|-
| 50°
| -1
| 99
|-
|-
| 100°
| 100°
| +4
| +4
| 104
| 104
|-
|-
| 200°
| +9
| 109
|-
|-
| 400°
| 400°
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| 111
| 111
|-
|-
| 1600°
| 800°
| +13
| +13
| 113
| 113
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=== Advantages ===
=== Advantages ===
* Grants 2 extra points to spend during character creation
* Grants 2 extra points to spend during character creation
* Grants a Quickness bonus so long as the player can keep their temperature high  
* Grants a Quickness bonus so long as the player can keep their temperature high
* Can synergize well with {{favilink|Blaze injector|plural}}
* Can synergize well with {{favilink|Blaze injector|plural}}, {{favilink|rocket skates}}, [[Flaming]] weapons, [[overloaded]] equipment, close range use of {{favilink|Pyrokinesis}} or the {{favilink|Flaming Ray}} mutation
=== Disadvantages ===
* If you can find them, {{favilink|transkinetic cuffs}} essentially turn this defect into a permanent +10 Quickness bonus
* Decreases the player's Quickness at 25°, which is the normal surface ambient temperature
 
===Disadvantages===
* Decreases the player's Quickness at 25, which is the normal surface ambient temperature
** Temperature below 25° significantly reduces the player's Quickness
* Traveling through the lower levels of {{favilink|Bethesda Susa}} can be especially difficult without additional preparation
* Few locations in the game have a high enough ambient temperature to counteract the Quickness debuff, let alone increase Quickness beyond 100
* Few locations in the game have a high enough ambient temperature to counteract the Quickness debuff, let alone increase Quickness beyond 100
* A significant Quickness bonus can't be attained even at extremely high temperatures
* A significant Quickness bonus can't be attained even at extremely high temperatures
* Most sources of cold [[resistance]] (which is very desirable with this defect) also provide an equal amount of heat resistance (which makes purposefully increasing the character's temperature harder)
* Can synergize poorly with {{favilink id|Hoarshroom}} overdose, {{favilink|Freeze ray|}},  [[Freezing]] weapons, close range use of {{favilink|Cryokinesis}} or the {{favilink|Freezing Ray}} mutation
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]