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'''Compound bows''' are missile weapons belonging to the [[Bow and Rifle]] weapon class. They use [[arrow|arrows]] as ammunition. | '''Compound bows''' are missile weapons belonging to the [[Bow and Rifle]] weapon class. They use [[arrow|arrows]] as ammunition. | ||
The compound bow is | The compound bow is one of two bows, along with the {{favilink|turbow}}, that benefits from the user's [[strength]]. More specifically, the user's strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref><ref>Technically, there is not currently a limit to the strength modifier applied by the {{name}}, but this [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/3067 appears to be a bug]. For now, this page describes the behavior as it appears to be intended to work.</ref> | ||
When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following: | When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following: | ||
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== Mechanics == | == Mechanics == | ||
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved | Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} Currently, the {{favilink|turbow}} is the only other [[:Category:Bows|bow]] in the game that applies the wielder's [[Modifier|strength modifier]] to arrow penetration. | ||
Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}} | Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}} | ||
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{{Opinion}} | {{Opinion}} | ||
* Can be a very effective ranged weapon for high-strength characters during the early game. | * Can be a very effective ranged weapon for high-strength characters during the early game. | ||
* Accuracy is higher than other bows, giving it utility with {{favilink|boomrose arrow|plural}}. Consider adding the [[scoped]] mod to improve accuracy even more. | |||
*Accuracy is higher than other bows, giving it utility with {{favilink|boomrose arrow|plural}}. Consider adding the [[scoped]] mod to improve accuracy even more. | |||
* Not advisable for characters with low strength, because the compound bow will also ''lower'' an arrow's base PV based on strength. Other bows won't do this. | * Not advisable for characters with low strength, because the compound bow will also ''lower'' an arrow's base PV based on strength. Other bows won't do this. | ||
* High tier ammo is difficult to | * High tier ammo is difficult to find in large supply. | ||
== References == | == References == |