Compound bow: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Created by Teamtoto using QBE v1.0rc1)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(30 intermediate revisions by 7 users not shown)
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{{As Of Patch|2.0.201.54}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|compound bow}}
| title = {{Qud text|compound bow}}
| image = compound bow.png
| image = compound bow.png
| weight = 5
| featureweightinfo = yes
| commerce = 50
| weaponskill = {{SkillID to name|Rifle}}
| ammo = arrow
| ammo = arrow
| ismissile = yes
| accuracy = 5
| accuracy = 5
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| weight = 5
| id = Compound Bow
| commerce = 50
| tier = 3
| tier = 3
| skill = Rifle
| colorstr = &amp;y
| tilecolors = yw
| renderstr = )
| renderstr = )
| id = Compound Bow
| extra = {{Extra info|twohanded = yes}}
| twohanded = yes
| inheritingfrom = BaseBow
| desc = Some tinker has fastened wheels to the limbs of this bow. Cables work to accentuate the archer's strength, mechanically flexing the limbs further inward as the string is drawn.
| dynamictable = {{Dynamic object|Items|Compound Bow}}
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods
| desc = Idler wheels were tinkered to the limbs, and wound cables stiffen to accentuate the archer's strength.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Medium
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.{{)}}}}
| categories = Bows
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
'''Compound bows''' are missile weapons belonging to the [[Bow and Rifle]] weapon class. They use [[arrow|arrows]] as ammunition.
The compound bow is one of two bows, along with the {{favilink|turbow}}, that benefits from the user's [[strength]]. More specifically, the user's strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref>
When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following:
[[File:Compound_bow_penetration_display_example.png]]
However, the actual PV will be '''{{PV}}4''', plus the wielder's [[Modifier|strength modifier]], up to the displayed limit. Thus, the actual PV is not shown in game.
== Mechanics ==
All arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} The {{favilink|turbow}} is the only other [[:Category:Bows|bow]] in the game that applies the wielder's [[Modifier|strength modifier]] to arrow penetration.
Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}}
{| class="wikitable" style="text-align: center;"
! rowspan="2" | Arrow
! colspan="2" | Normal Stats
! colspan="4" | Stats When Fired From Compound Bow
|-
! PV
! Damage
! Base PV
! Max PV
! Str Required To<br>Achive Max PV
! Damage
|-
| {{favilink|wooden arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4}}'''
| '''{{PV}}4'''
| '''{{PV}}6'''
| 20
| '''{{Heart}}{{dice tooltip|1d4}}'''
|-
| {{favilink|steel arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d3+1}}'''
| '''{{PV}}4'''
| '''{{PV}}7'''
| 22
| '''{{Heart}}{{dice tooltip|1d3+1}}'''
|-
| {{favilink|boomrose arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d2}}'''
| '''{{PV}}4'''
| '''{{PV}}5'''
| 18
| '''{{Heart}}{{dice tooltip|1d2}}'''<ref>This is only the base arrow damage of the {{favilink|boomrose arrow}}, not including the explosion. The arrow does not need to penetrate to explode.</ref>
|-
| {{favilink|carbide arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+1}}'''
| '''{{PV}}4'''
| '''{{PV}}8'''
| 24
| '''{{Heart}}{{dice tooltip|1d4+1}}'''
|-
| {{favilink|folded carbide arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+2}}'''
| '''{{PV}}4'''
| '''{{PV}}9'''
| 26
| '''{{Heart}}{{dice tooltip|1d4+2}}'''
|-
| {{favilink|fullerite arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+3}}'''
| '''{{PV}}4'''
| '''{{PV}}10'''
| 28
| '''{{Heart}}{{dice tooltip|1d4+3}}'''
|-
| {{favilink|crysteel arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+4}}'''
| '''{{PV}}4'''
| '''{{PV}}11'''
| 30
| '''{{Heart}}{{dice tooltip|1d4+4}}'''
|-
| {{favilink|flawless crysteel arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+5}}'''
| '''{{PV}}4'''
| '''{{PV}}12'''
| 32
| '''{{Heart}}{{dice tooltip|1d4+5}}'''
|-
| {{favilink|zetachrome arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+6}}'''
| '''{{PV}}4'''
| '''{{PV}}13'''
| 34
| '''{{Heart}}{{dice tooltip|1d4+6}}'''
|-
|}
== Obtaining ==
The {{name}} does not have any guaranteed loot drop locations or creatures that wield it. It can be somewhat difficult to find for this reason. It is included only as a random loot in the [[Data:Missile#Missile 2|Missile 2]] and [[Data:Missile#Missile 3|Missile 3]] item tables.<ref><code>EncounterTables.xml</code></ref> For this reason, it is most likely to be found randomly in low-to-mid [[zone tier|tier]] zones, such as [[goatfolk village]]s, or purchased from {{favilink|dromad trader|plural}}.
It can also be [[disarmed]] from {{favilink|compound bow turret|plural}}, however this type of turret is quite rare.
== Considerations ==
{{Opinion}}
* Can be a very effective ranged weapon for high-strength characters during the early game.
* [[Missile_weapon_combat#Missile_Weapon_Accuracy|Accuracy]] is higher than other bows, giving it utility with {{favilink|boomrose arrow|plural}}.
* Not advisable for characters with low strength, because the compound bow will also ''lower'' an arrow's base PV based on strength. Other bows won't do this.
* High tier ammo is difficult to find in large supply.
== References ==
<references/>
{{Missile Weapon Navbox}}
[[Category:Bows]]
[[Category:Bows]]
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