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| id = Compound Bow | | id = Compound Bow | ||
| tier = 3 | | tier = 3 | ||
| colorstr = &y | |||
| tilecolors = yw | | tilecolors = yw | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|twohanded = yes}} | | extra = {{Extra info|twohanded = yes}} | ||
| inheritingfrom = BaseBow | | inheritingfrom = BaseBow | ||
| desc = | | dynamictable = {{Dynamic object|Items|Compound Bow}} | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods | |||
| desc = Idler wheels were tinkered to the limbs, and wound cables stiffen to accentuate the archer's strength. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | {{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | ||
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Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.{{)}}}} | Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.{{)}}}} | ||
| categories = Bows | | categories = Bows | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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== Mechanics == | == Mechanics == | ||
All arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} The {{favilink|turbow}} is the only other [[:Category:Bows|bow]] in the game that applies the wielder's [[Modifier|strength modifier]] to arrow penetration. | |||
Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}} | Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}} | ||
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{{Opinion}} | {{Opinion}} | ||
* Can be a very effective ranged weapon for high-strength characters during the early game. | * Can be a very effective ranged weapon for high-strength characters during the early game. | ||
* Accuracy is higher than other bows, giving it utility with {{favilink|boomrose arrow|plural}} | * [[Missile_weapon_combat#Missile_Weapon_Accuracy|Accuracy]] is higher than other bows, giving it utility with {{favilink|boomrose arrow|plural}}. | ||
* Not advisable for characters with low strength, because the compound bow will also ''lower'' an arrow's base PV based on strength. Other bows won't do this. | * Not advisable for characters with low strength, because the compound bow will also ''lower'' an arrow's base PV based on strength. Other bows won't do this. | ||
* High tier ammo is difficult to find in large supply. | * High tier ammo is difficult to find in large supply. |