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(changed "without a mind" to the more accurate "with a mental shield", and linked the appropriate page) |
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This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level. | This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level. | ||
Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level. Creatures | Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level. Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused. | ||
Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies. | Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies. |