Confusion gas: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|confusion gas}}
| title = {{Qud text|confusion gas}}
| image = none
| image = confusion gas.png
| weight = 1
| gif = confusion gas animated.gif
| inhaled = yes
| seeping = no
| id = ConfusionGas
| id = ConfusionGas
| colorstr = &amp;b^c
| colorstr = &amp;b^c
| tilecolors = b
| renderstr = ▓
| renderstr = ▓
| inheritingfrom = Gas
| inheritingfrom = Gas
| desc = Cobalt gas seeps into the nose and disarranges the mind.
| desc = Cobalt gas seeps into the nose and disarranges the mind.
| categories = Gases
| categories = Gases
| gameversion = 2.0.206.57
}}
}}
{{No Description}}
<!-- END QBE -->
Confusion gas is a [[Respiration|respiratory-based gas]] effect that has a chance to [[confused|confuse]] creatures.


== Sources ==
Sources of confusion gas, with their level and density, include:{{Code Reference|namespace=XRL.World.Parts|class=Gas}}{{Code Reference|namespace=XRL.World.Parts.Mutation|class=ConfusionBreather}}{{Code Reference|namespace=XRL.World.Parts|class=AddlingUrchin}}
{| class="wikitable"
! Source
! Gas Level
! Gas Density
|-
| [[Confusing Breath]]
| 1
| 80
|-
| {{favilink|addling urchin}}
| 1
| 80
|}
Confusing Breath is an innate mutation of {{favilink|mazebeard|plural}} and {{favilink|elder mazebeard|plural}}. It can also be gained by the player as a [[cooking effect]].
== Effects ==
In order to be affected by confusion gas, a creature must [[Respiration|respire]]. Robots and holograms do not respire and cannot be affected by confusion gas.
Confusion gas cannot seep through walls or other [[occluding]] objects, so it will remain contained by them instead. This often results in confusion gas having very high density if it is released in cramped areas, making it noticeably more potent. It can also take a very long time to [[:Category:Gases#Gas_Behavior|dissipate]] if released in cramped areas.
Any creature that is not immune to the effects of confusion gas that enters a confusion gas cloud must make a [[Save|Toughness save]] to resist becoming [[confused]]. If they fail the save, they will become confused for a number of rounds dependent on the strength (Gas Level) of the confusion gas. Items such as the {{favilink|vinewood sap mask}} or {{favilink|gas mask}} provide a bonus to the creature's saving roll for this Toughness save and reduce the save target by reducing the effective density of gas for purposes of the calculation.
The following formulas are used to determine the Toughness save and confusion duration:<ref name="GasSleep"><code>XRL.World.Parts.GasConfusion</code></ref>
{| class="wikitable"
! Toughness Save
| {{simple formula | 5 + GasLevel + ( Density / 10 ) }}
|-
! Confusion Duration
| {{simple formula | 4d6 + GasLevel }}
|}
In practice, gas density is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. The following table shows the stats only for level 1 confusion gas, because higher levels of the gas are not present in game.
{| class="wikitable"
! Gas<br>Level
! Density
! Toughness Save<br>to Resist
! Confusion Duration
|-
! rowspan="5" | 1
| 50
| 11
| rowspan="5" | {{dice tooltip|4d6+1}}
|-
| 100
| 16
|-
| 200
| 26
|-
| 400
| 46
|-
| 800
| 86
|}
{{references|2.0.202.99}}
{{Gas Navbox}}
[[Category:Gases]]
[[Category:Gases]]
19,173

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