Convalessence: Difference between revisions

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→‎Uses for Convalessence: used inside regeneration tanks
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{{As Of Patch|2.0.199.5}}
{{Aliases|ids=ConvalessencePool,SmallConvalessencePuddle,ConvalessenceWaterskin_Ingredient}}
{{Liquid
{{Liquid
| title={{qud shader|C|convalessence}}
| title={{qud shader|C|convalessence}}
| id=ConvalessencePuddle
| id=ConvalessencePuddle
| renderstr=&C
| renderstr=&C
| flame=350
| adjective = {{qud shader|C|luminous}}
| vapor=200
| smeared = {{qud shader|C|luminous}}
| stained = {{qud shader|C|convalessence}}{{qud shader|y|-stained}}
| vaporobject=cryogenic mist
| vaporobject=cryogenic mist
| cooling=2
| cooling=2
| cookeffect=coldMinor, regenLowtierMinor
| cookeffect=coldMinor, regenLowtierMinor
| vapor = -100
| value=0
| value=0
| combustibility = 5
| thermalconductivity = 80
| fluidity = 20
| evaporativity = 15
| cleansing = 5
| image=convalessence.png
| image=convalessence.png
| overrideimages = {{altimage start}}{{altimage | convalessence.png | type = large pool}}{{altimage | convalessence variation 1.png | type = puddle sprite #1}}{{altimage | convalessence variation 2.png | type = puddle sprite #2}}{{altimage | convalessence variation 3.png | type = puddle sprite #3}}{{altimage | convalessence variation 4.png | type = puddle sprite #4}}{{altimage | convalessence variation 5.png | type = puddle sprite #5}}{{altimage | convalessence variation 6.png | type = puddle sprite #6}}{{altimage | convalessence variation 7.png | type = puddle sprite #7}}{{altimage | convalessence variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
{{name}} is an uncommon liquid that can only be found within the depths of {{favilink|Bethesda Susa}}. It can be [[wishes|wished]] for by wishing <code>ConvalessencePuddle</code>.
{{name|caps}} is an uncommon liquid that is most often found within the depths of {{favilink|Bethesda Susa}}. It can also sometimes be found sold by certain merchants, such as {{favilink|kipper|plural}}.


Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}.
Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All organic creatures will heal {{heart}}1 [[HP]] a turn if they end their turn in a puddle of {{plain name}}.
==Finding {{PAGENAME}}==
 
==Evaporation==
The default temperature for {{plain name}} is 25°. Interestingly enough, when {{plain name}} freezes at the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing.
 
==Sources of {{PAGENAME}}==
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}.
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}.
* Found on the ground of {{favilink|Bethesda Susa}}  
* Found on the ground of {{favilink|Bethesda Susa}}, especially in the healing pools.
* Inside {{favilink|regeneration tank|plural}}, also in {{favilink|Bethesda Susa}}.
* Inside {{favilink|regeneration tank|plural}}, also in {{favilink|Bethesda Susa}}.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.
==Uses for {{PAGENAME}}==
==Uses for {{PAGENAME}}==
* Passive healing
* Passive healing
* Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]].
* Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]].
* With a cooling multiplier of 2, it is the coldest liquid.
* Used inside {{favilink|regeneration tank|plural}} to remove negative status effects (and regenerate limbs, if mixed with {{favilink|cloning draught}})
Pouring {{name}} on something that is hotter than the ambient temperature will decrease that object's temperature by
 
<math>(\frac{1}{2^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}.
== Consuming {{PAGENAME}} ==
Drinking {{name}} returns the following message:
 
{{qud quote|It's effervescent!}}


==Freezing {{PAGENAME}}==
Doing so does not influence [[Thirst|hydration]] in any way.
The default temperature for {{plain name}} is 5T. Interestingly enough, when {{plain name}} freezes as the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing.


==References==
<references/>
<!--GeneralData cargo store stuff-->
<!--GeneralData cargo store stuff-->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &Cconvalessence|notxml}}|PlainName=canteen of convalessence|Image=canteen.png|ObjectID=ConvalessenceCanteen|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &Cconvalessence|notxml}}|PlainName=phial of convalessence|Image=phial.png|DisplayChar=.|ObjectID=Convalessence Phial}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &Cconvalessence|notxml}}|PlainName=canteen of convalessence|Image=canteen.png|ObjectID=ConvalessenceCanteen|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &Cconvalessence|notxml}}|PlainName=phial of convalessence|Image=phial.png|DisplayChar=.|ObjectID=Convalessence Phial}}
{{Liquid Navbox}}
{{Liquid Navbox}}
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