8,756
edits
m (Use Template:Code Reference) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{As Of Patch|2.0.199.5}} | ||
| title={{qud | {{Liquid | ||
| title={{qud shader|C|convalessence}} | |||
| id=ConvalessencePuddle | | id=ConvalessencePuddle | ||
| renderstr=&C | | renderstr=&C | ||
Line 8: | Line 8: | ||
| vaporobject=cryogenic mist | | vaporobject=cryogenic mist | ||
| cooling=2 | | cooling=2 | ||
| cookeffect= | | cookeffect=coldMinor, regenLowtierMinor | ||
| value=0 | | value=0 | ||
| image=convalessence.png | | image=convalessence.png | ||
Line 14: | Line 14: | ||
{{name}} is an uncommon liquid that can only be found within the depths of {{favilink|Bethesda Susa}}. It can be [[wishes|wished]] for by wishing <code>ConvalessencePuddle</code>. | {{name}} is an uncommon liquid that can only be found within the depths of {{favilink|Bethesda Susa}}. It can be [[wishes|wished]] for by wishing <code>ConvalessencePuddle</code>. | ||
Upon stepping into a puddle of {{name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{name}}. | Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}. | ||
==Finding {{PAGENAME}}== | ==Finding {{PAGENAME}}== | ||
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}. | * {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}. | ||
Line 21: | Line 21: | ||
==Uses for {{PAGENAME}}== | ==Uses for {{PAGENAME}}== | ||
* Passive healing | * Passive healing | ||
* Has two [[cooking effect]]s: [[ | * Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]]. | ||
* With a cooling multiplier of 2, it is the coldest liquid. | * With a cooling multiplier of 2, it is the coldest liquid. | ||
Pouring {{name}} on something that is hotter than the ambient temperature will decrease that object's temperature by | Pouring {{name}} on something that is hotter than the ambient temperature will decrease that object's temperature by | ||
<math>(\frac{1}{2^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}. | <math>(\frac{1}{2^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}. | ||
==Freezing {{PAGENAME}}== | ==Freezing {{PAGENAME}}== | ||
The default temperature for {{name}} is 5T. Interestingly enough, when {{name}} freezes as the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing. | The default temperature for {{plain name}} is 5T. Interestingly enough, when {{plain name}} freezes as the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing. | ||
==References== | ==References== |