Convalessence: Difference between revisions

176 bytes removed ,  22:27, 1 September 2020
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{{liquid
{{As Of Patch|2.0.199.5}}
| title={{qud text|&Cconvalessence|notxml}}
{{Liquid
| byteid=16
| title={{qud shader|C|convalessence}}
| id=ConvalessencePuddle
| id=ConvalessencePuddle
| renderstr=&C
| renderstr=&C
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| vaporobject=cryogenic mist
| vaporobject=cryogenic mist
| cooling=2
| cooling=2
| cookeffect=[[{{CookEffect ID to name|coldMinor}} cooking effects]], [[{{CookEffect ID to name|regenLowtierMinor}} cooking effects]]
| cookeffect=coldMinor, regenLowtierMinor
| value=0
| value=0
| image=convalessence.png
| image=convalessence.png
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{{name}} is an uncommon liquid that can only be found within the depths of {{favilink|Bethesda Susa}}. It can be [[wishes|wished]] for by wishing <code>ConvalessencePuddle</code>.
{{name}} is an uncommon liquid that can only be found within the depths of {{favilink|Bethesda Susa}}. It can be [[wishes|wished]] for by wishing <code>ConvalessencePuddle</code>.


Upon stepping into a puddle of {{name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{name}}.
Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}.
==Finding {{PAGENAME}}==
==Finding {{PAGENAME}}==
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}.
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}.
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==Uses for {{PAGENAME}}==
==Uses for {{PAGENAME}}==
* Passive healing
* Passive healing
* Has two [[cooking effect]]s: [[coldMinor (cooking effect)|cold]], and [[regenLowtierMinor (cooking effect)|natural healing]].
* Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]].
* With a cooling multiplier of 2, it is the coldest liquid.
* With a cooling multiplier of 2, it is the coldest liquid.
Pouring {{name}} on something that is hotter than the ambient temperature will decrease that object's temperature by
Pouring {{name}} on something that is hotter than the ambient temperature will decrease that object's temperature by
<math>(\frac{1}{2^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}.
<math>(\frac{1}{2^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}.
==Cooking with {{PAGENAME}}==
Main:
*[[coldMinor (cooking effect)]]
*[[regenLowtierMinor (cooking effect)]]


==Freezing {{PAGENAME}}==
==Freezing {{PAGENAME}}==
The default temperature for {{name}} is 5T. Interestingly enough, when {{name}} freezes as the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing.
The default temperature for {{plain name}} is 5T. Interestingly enough, when {{plain name}} freezes as the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing.


==References==
==References==