Cooking effects: Difference between revisions

406 bytes added ,  22:44, 8 October 2020
no edit summary
(replace query list of all cooking effects to be a link to the category)
No edit summary
Line 1: Line 1:
{{tocright}}
{{tocright}}
Cooking effects are granted when a player creates a [[Cooking|cooked meal]], which grants the [[metabolizing]] status. The type of effect(s) granted by the meal are controlled by the particular ingredients that are selected when cooking. For a full list of cooking effects, see [[:Category:Cooking Effects]].
Cooking effects are granted when a player creates a [[Cooking|cooked meal]], which grants the [[metabolizing]] status. The type of effect(s) granted by the meal are controlled by the particular ingredients that are selected when cooking.


* The [[Meal Preparation]] skill allows cooking with up to two selected ingredients.
* The [[Meal Preparation]] skill allows cooking with up to two selected ingredients.
Line 36: Line 36:
| +1 to hit for melee weapons
| +1 to hit for melee weapons
|}
|}
== Additional Notes ==
* {{favilink|canned have-it-all}} is a notable ingredient because it contributes random cooking effects to recipes. It can generate almost any cooking effect that would normally be caused by other ingredients. For more information about the probabilities of obtaining specific effects from canned Have-It-All, refer it's [[Canned Have-It-All|wiki page]].
* To see a full list of cooking effect domains, refer to the [[:Category:Cooking Effects]] page.


== List of Basic Effects and Ingredients ==
== List of Basic Effects and Ingredients ==