Cryogenic mist: Difference between revisions

828 bytes added ,  18:37, 27 April 2022
cold resistance note & details about Saad Amus' cryochamber
(Add description & mechanics)
(cold resistance note & details about Saad Amus' cryochamber)
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| {{Code Reference|class=CryochamberWall}}
| {{Code Reference|class=CryochamberWall}}
|-
|-
| [[cryotube]]s
| destroyed [[cryotube]]s
| 1
| 1
| 20 initial density upon creation
| 20 initial density upon creation
| {{Code Reference|class=Cryobarrio|namespace=XRL.World.ZoneBuilders}}{{Code Reference|class=Cryobarrio1|namespace=XRL.World.ZoneBuilders}}{{Code Reference|class=Cryobarrio2|namespace=XRL.World.ZoneBuilders}}
| {{Code Reference|class=Cryobarrio|namespace=XRL.World.ZoneBuilders}}{{Code Reference|class=Cryobarrio1|namespace=XRL.World.ZoneBuilders|name=Cryobarrio1}}{{Code Reference|class=Cryobarrio2|namespace=XRL.World.ZoneBuilders|name=Cryobarrio2}}
|-
| in-tact [[cryotube]]s
| 1
| 100 initial density upon creation of "stable" gas
| {{Code Reference|class=Cryobarrio1|namespace=XRL.World.ZoneBuilders|name=Cryobarrio1}}{{Code Reference|class=Cryobarrio2|namespace=XRL.World.ZoneBuilders|name=Cryobarrio2}}
|}
|}


Of these sources, only vaporized convalessence has the potential to appear in densities significantly higher than 20.
Of these sources, only vaporized convalessence has the potential to appear in densities significantly higher than 100.
 
== Additional Notes ==
 
In-tact cryotubes have a special form of "stable" cryogenic mist that does not lose density over time like normal gases. As a result, cryotubes will always have a 100 density gas in them until they are broken and the gas is allowed to escape. This ensures that any creature in the cryotube remains frozen (since creatures need to be kept at -100T or lower to be frozen).


Gas level has no effect on cryogenic mist and all sources normally found in game are level 1.
Gas level has no effect on cryogenic mist and all sources normally found in game are level 1.
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{{name|caps}} deals one damage per turn to any creature currently in the same cell. Players take this damage even while frozen; non-player creatures do not.{{Code Reference|class=GasCryo|method=ApplyCryo}}
{{name|caps}} deals one damage per turn to any creature currently in the same cell. Players take this damage even while frozen; non-player creatures do not.{{Code Reference|class=GasCryo|method=ApplyCryo}}


Each turn that a creature is in the same cell as the gas, if the creature's temperature is above negative {{qud text|&Y2.5 × Density}} (rounded up), the gas also causes the creature's temperature to be reduced by {{qud text|&Y2.5 × Density}}.
Each turn that a creature is in the same cell as the gas, if the creature's temperature is above negative {{qud text|&Y2.5 × Density}} (rounded up), the gas also causes the creature's temperature to be reduced by {{qud text|&Y2.5 × Density}}. Like all cold temperature affects, the amount of the reduction can be modified (or negated completely) with cold [[resistance]].


All damage and temperature effects are avoided if the creature does not share the same [[phase]] state as the gas.
All damage and temperature effects are avoided if the creature does not share the same [[phase]] state as the gas.