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| renderstr = ▓ | | renderstr = ▓ | ||
| inheritingfrom = Gas | | inheritingfrom = Gas | ||
| desc = | | desc = Machine-chilled water was depressurized to a freezing fog to hold the processes of life in suspension. | ||
| categories = Gases | | categories = Gases | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name|caps}} is a type of [[gas]] that deals damage and reduces the temperature of creatures that come in contact with it.{{Code Reference|class=GasCryo}} {{name|caps}} cannot seep through walls and does not need to be [[Respiration|inhaled]] to have an effect. | {{name|caps}} is a type of [[gas]] that deals damage and reduces the [[temperature]] of creatures that come in contact with it.{{Code Reference|class=GasCryo}} In some cases when high-enough density of this gas is present, it can [[frozen|freeze]] creatures. {{name|caps}} cannot seep through walls and does not need to be [[Respiration|inhaled]] to have an effect. | ||
== Sources == | == Sources == | ||
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! Reference | ! Reference | ||
|- | |- | ||
| | | Vaporization of {{favilink|convalessence}} | ||
| 1 | | 1 | ||
| (vaporized drams) ÷ 20 | | (vaporized drams) ÷ 20 | ||
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| {{Code Reference|class=Cryobarrio|namespace=XRL.World.ZoneBuilders}}{{Code Reference|class=Cryobarrio1|namespace=XRL.World.ZoneBuilders|name=Cryobarrio1}}{{Code Reference|class=Cryobarrio2|namespace=XRL.World.ZoneBuilders|name=Cryobarrio2}} | | {{Code Reference|class=Cryobarrio|namespace=XRL.World.ZoneBuilders}}{{Code Reference|class=Cryobarrio1|namespace=XRL.World.ZoneBuilders|name=Cryobarrio1}}{{Code Reference|class=Cryobarrio2|namespace=XRL.World.ZoneBuilders|name=Cryobarrio2}} | ||
|- | |- | ||
| | | intact [[cryotube]]s | ||
| 1 | | 1 | ||
| 100 initial density upon creation of "stable" gas | | 100 initial density upon creation of "stable" gas | ||
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== Additional Notes == | == Additional Notes == | ||
Intact cryotubes have a special form of "stable" cryogenic mist that does not lose density over time like normal gases. As a result, cryotubes will always have an average gas density of 100 in each of their interior cells until they are broken and the gas is allowed to escape. This ensures that any creature in the cryotube remains frozen (since creatures need to be kept at -100T or lower to be frozen). | |||
Gas level has no effect on cryogenic mist and all sources normally found in game are level 1. | Gas level has no effect on cryogenic mist and all sources normally found in game are level 1. |