Cryogenic mist: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| renderstr = ▓
| renderstr = ▓
| inheritingfrom = Gas
| inheritingfrom = Gas
| desc = As clouds descend on a warm valley, so does escaped cryo vapor on its surroundings. Objects come through the translucent mist in waves.
| desc = Machine-chilled water was depressurized to a freezing fog to hold the processes of life in suspension.
| categories = Gases
| categories = Gases
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
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== Additional Notes ==
== Additional Notes ==


Intact cryotubes have a special form of "stable" cryogenic mist that does not lose density over time like normal gases. As a result, cryotubes will always have a 100 density gas in them until they are broken and the gas is allowed to escape. This ensures that any creature in the cryotube remains frozen (since creatures need to be kept at -100T or lower to be frozen).
Intact cryotubes have a special form of "stable" cryogenic mist that does not lose density over time like normal gases. As a result, cryotubes will always have an average gas density of 100 in each of their interior cells until they are broken and the gas is allowed to escape. This ensures that any creature in the cryotube remains frozen (since creatures need to be kept at -100T or lower to be frozen).


Gas level has no effect on cryogenic mist and all sources normally found in game are level 1.
Gas level has no effect on cryogenic mist and all sources normally found in game are level 1.
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