Cryogenic mist: Difference between revisions

2 bytes removed ,  18:52, 27 April 2022
m
spelling
m (convalessence actually vaporizes when cooled, not when heated!)
m (spelling)
Line 43: Line 43:
| {{Code Reference|class=Cryobarrio|namespace=XRL.World.ZoneBuilders}}{{Code Reference|class=Cryobarrio1|namespace=XRL.World.ZoneBuilders|name=Cryobarrio1}}{{Code Reference|class=Cryobarrio2|namespace=XRL.World.ZoneBuilders|name=Cryobarrio2}}
| {{Code Reference|class=Cryobarrio|namespace=XRL.World.ZoneBuilders}}{{Code Reference|class=Cryobarrio1|namespace=XRL.World.ZoneBuilders|name=Cryobarrio1}}{{Code Reference|class=Cryobarrio2|namespace=XRL.World.ZoneBuilders|name=Cryobarrio2}}
|-
|-
| in-tact [[cryotube]]s
| intact [[cryotube]]s
| 1
| 1
| 100 initial density upon creation of "stable" gas
| 100 initial density upon creation of "stable" gas
Line 51: Line 51:
== Additional Notes ==
== Additional Notes ==


In-tact cryotubes have a special form of "stable" cryogenic mist that does not lose density over time like normal gases. As a result, cryotubes will always have a 100 density gas in them until they are broken and the gas is allowed to escape. This ensures that any creature in the cryotube remains frozen (since creatures need to be kept at -100T or lower to be frozen).
Intact cryotubes have a special form of "stable" cryogenic mist that does not lose density over time like normal gases. As a result, cryotubes will always have a 100 density gas in them until they are broken and the gas is allowed to escape. This ensures that any creature in the cryotube remains frozen (since creatures need to be kept at -100T or lower to be frozen).


Gas level has no effect on cryogenic mist and all sources normally found in game are level 1.
Gas level has no effect on cryogenic mist and all sources normally found in game are level 1.