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| ma = 3 | | ma = 3 | ||
| marange = 1+1d4 | | marange = 1+1d4 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Crypt Ferret | | id = Crypt Ferret | ||
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| renderstr = v | | renderstr = v | ||
| role = Lurker | | role = Lurker | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Quadruped}} | ||
| inheritingfrom = BaseAnimal | | inheritingfrom = BaseAnimal | ||
| quickness = 125 | | quickness = 125 | ||
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| faction = {{creature faction|{{FactionID to name|Beasts}}|100}} | | faction = {{creature faction|{{FactionID to name|Beasts}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|CryptFerret_Bite|1|no|100}} | | inventory = {{inventory|CryptFerret_Bite|1|no|100|no}} | ||
| skills = {{SkillID to name|Acrobatics}} </br>{{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Acrobatics_Jump}} </br>{{SkillID to name|Tactics}} </br>{{SkillID to name|Tactics_Juke}} </br>{{SkillID to name|ShortBlades_Expertise}} | | skills = {{SkillID to name|Acrobatics}} </br>{{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Acrobatics_Jump}} </br>{{SkillID to name|Tactics}} </br>{{SkillID to name|Tactics_Juke}} </br>{{SkillID to name|ShortBlades_Expertise}} | ||
| mutations = {{creature mutation|{{MutationID to name|ThickFur}}| | | mutations = {{creature mutation|{{MutationID to name|ThickFur}}|1|15}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|15}} | ||
| desc = Thin, sharp plates whisper as they press and slide against one another, driven by sinewy and coiling muscle. | | desc = Thin, sharp plates whisper as they press and slide against one another, driven by sinewy and coiling muscle. | ||
| categories = Animals | | categories = Animals | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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If the player has 20 or less turns of the [[Bell of Rest]] remaining, the ferrets will stop fleeing to attack directly with their bite. This bite [[Latched onto|latches onto]] their target for 15-18 turns their targets with a initial [[agility]] [[save]] of 25. Attempts to move requires a [[strength]] save of 25 to succeed. Breaking free by moving away requires an agility save of difficulty 25. | If the player has 20 or less turns of the [[Bell of Rest]] remaining, the ferrets will stop fleeing to attack directly with their bite. This bite [[Latched onto|latches onto]] their target for 15-18 turns their targets with a initial [[agility]] [[save]] of 25. Attempts to move requires a [[strength]] save of 25 to succeed. Breaking free by moving away requires an agility save of difficulty 25. | ||
{{name|pluralcaps}} have extremely high [[DV|dodge (DV)]], making them difficult to hit with conventional attacks. They will often drop valuable items they've pilfered from a reliquary upon death, such as {{favilink|Brain brine}}, {{favilink|Grave goods}} and high-tier artifacts with [[item mods]]. | |||
{{References|2.0.201.69}} | {{References|2.0.201.69}} |