Crypt ferret: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (capitalization tweaks)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(3 intermediate revisions by 2 users not shown)
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| ma = 3
| ma = 3
| marange = 1+1d4
| marange = 1+1d4
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Crypt Ferret
| id = Crypt Ferret
Line 17: Line 17:
| renderstr = v
| renderstr = v
| role = Lurker
| role = Lurker
| extra = {{Extra info|weight = 200 | bodytype = Quadruped}}
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}}
| inheritingfrom = BaseAnimal
| inheritingfrom = BaseAnimal
| quickness = 125
| quickness = 125
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| faction = {{creature faction|{{FactionID to name|Beasts}}|100}}
| faction = {{creature faction|{{FactionID to name|Beasts}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|CryptFerret_Bite|1|no|100}}
| inventory = {{inventory|CryptFerret_Bite|1|no|100|no}}
| skills = {{SkillID to name|Acrobatics}} </br>{{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Acrobatics_Jump}} </br>{{SkillID to name|Tactics}} </br>{{SkillID to name|Tactics_Juke}} </br>{{SkillID to name|ShortBlades_Expertise}}
| skills = {{SkillID to name|Acrobatics}} </br>{{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Acrobatics_Jump}} </br>{{SkillID to name|Tactics}} </br>{{SkillID to name|Tactics_Juke}} </br>{{SkillID to name|ShortBlades_Expertise}}
| mutations = {{creature mutation|{{MutationID to name|ThickFur}}|0|15}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|15}}
| mutations = {{creature mutation|{{MutationID to name|ThickFur}}|1|15}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|15}}
| desc = Thin, sharp plates whisper as they press and slide against one another, driven by sinewy and coiling muscle.
| desc = Thin, sharp plates whisper as they press and slide against one another, driven by sinewy and coiling muscle.
| categories = Animals
| categories = Animals
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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If the player has 20 or less turns of the [[Bell of Rest]] remaining, the ferrets will stop fleeing to attack directly with their bite. This bite [[Latched onto|latches onto]] their target for 15-18 turns their targets with a initial [[agility]] [[save]] of 25. Attempts to move requires a [[strength]] save of 25 to succeed. Breaking free by moving away requires an agility save of difficulty 25.
If the player has 20 or less turns of the [[Bell of Rest]] remaining, the ferrets will stop fleeing to attack directly with their bite. This bite [[Latched onto|latches onto]] their target for 15-18 turns their targets with a initial [[agility]] [[save]] of 25. Attempts to move requires a [[strength]] save of 25 to succeed. Breaking free by moving away requires an agility save of difficulty 25.


Crypt Ferrets have extremely high [[DV|dodge (DV)]], making them difficult to hit with conventional attacks. They will often drop valuable items they've pilfered from a reliquary upon death, such as {{favilink|Brain brine}}, {{favilink|Grave goods}} and high-tier artifacts with [[item mods]].
{{name|pluralcaps}} have extremely high [[DV|dodge (DV)]], making them difficult to hit with conventional attacks. They will often drop valuable items they've pilfered from a reliquary upon death, such as {{favilink|Brain brine}}, {{favilink|Grave goods}} and high-tier artifacts with [[item mods]].


{{References|2.0.201.69}}
{{References|2.0.201.69}}
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