8,290
edits
(added desc based on fullerite) |
(additional notes) |
||
Line 28: | Line 28: | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name|caps}} are the highest-damage [[unarmed]] implements available in {{gamename}}. | |||
They only | They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or [[Multiple Arms]], in the rare scenario where a [[True Kin]] gains that mutation). | ||
== Obtaining == | == Obtaining == | ||
{{name}} can be obtained primarily either by purchasing from a {{favilink|gutsmonger}} or in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}. | {{name|caps}} can be obtained primarily either by purchasing from a {{favilink|gutsmonger}} or in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}. Because {{name}} are a higher-tier cybernetic, they are more likely to be found in becoming nooks located in [[Zone tier|high-tier zones]], or from legendary gutsmongers. Exact chances based on zone tier are described in more detail on the [[cybernetics rack]] page. | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |