Cudgel: Difference between revisions
Daze, Stun, Conk, then Slam. Target should be dazed, stunned, asleep and prone by the time you slam it.
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(Daze, Stun, Conk, then Slam. Target should be dazed, stunned, asleep and prone by the time you slam it.) |
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'''Cudgel''' is the base skill for the Cudgel skill tree. Cudgel is unique in the fact that items that are not conventionally considered weapons that are wielded as a weapon default to a {{heart}}1d2 damage weapon that uses the '''Cudgel''' skill. Because of this, '''Cudgel''' is the most common skill tree that weapons use. | '''Cudgel''' is the base skill for the Cudgel skill tree. Cudgel is unique in the fact that items that are not conventionally considered weapons that are wielded as a weapon default to a {{heart}}1d2 damage weapon that uses the '''Cudgel''' skill. Because of this, '''Cudgel''' is the most common skill tree that weapons use. | ||
Cudgels specialize in incapacitating the enemy under a hail of blows, [[Dazed|dazing]] and [[Stunned|stunning]] them before crushing them entirely. | |||
{{in skill tree}} | {{in skill tree}} |