Cudgel: Difference between revisions

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149 bytes added ,  09:14, 26 May 2021
Daze, Stun, Conk, then Slam. Target should be dazed, stunned, asleep and prone by the time you slam it.
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(Daze, Stun, Conk, then Slam. Target should be dazed, stunned, asleep and prone by the time you slam it.)
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'''Cudgel''' is the base skill for the Cudgel skill tree. Cudgel is unique in the fact that items that are not conventionally considered weapons that are wielded as a weapon default to a {{heart}}1d2 damage weapon that uses the '''Cudgel''' skill. Because of this, '''Cudgel''' is the most common skill tree that weapons use.
'''Cudgel''' is the base skill for the Cudgel skill tree. Cudgel is unique in the fact that items that are not conventionally considered weapons that are wielded as a weapon default to a {{heart}}1d2 damage weapon that uses the '''Cudgel''' skill. Because of this, '''Cudgel''' is the most common skill tree that weapons use.
Cudgels specialize in incapacitating the enemy under a hail of blows, [[Dazed|dazing]] and [[Stunned|stunning]] them before crushing them entirely.


{{in skill tree}}
{{in skill tree}}
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