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Just as cybernetics can be installed, they can also be uninstalled using a becoming nook, which will refund the license points used by that implant. Some cybernetics will be returned to the inventory when uninstalled; others, however, will be destroyed if removed. | Just as cybernetics can be installed, they can also be uninstalled using a becoming nook, which will refund the license points used by that implant. Some cybernetics will be returned to the inventory when uninstalled; others, however, will be destroyed if removed. | ||
== License Tier == | == License Tier == | ||
As mentioned, you require a license tier of a sufficient value to install cybernetics. Almost all [[True Kin]] will start with a license tier of 2, but will start with a license tier of 0 if they chose not to start with any cybernetic implant. Increasing it further requires an amount of credit wedges | As mentioned, you require a license tier of a sufficient value to install cybernetics. Almost all [[True Kin]] will start with a license tier of 2, but will start with a license tier of 0 if they chose not to start with any cybernetic implant. Increasing it further requires an amount of credit wedges dependent on your existing license tier. | ||
{|class="wikitable" | {|class="wikitable" |