Cybernetics locations: Difference between revisions

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{{spoiler}}
The following areas in the gameworld are guaranteed to always have {{favilink|cybernetics credit wedge|plural}} or [[cybernetics|cybernetic implants]].
The following areas in the gameworld are guaranteed to always have {{favilink|cybernetics credit wedge|plural}} or [[cybernetics|cybernetic implants]].


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| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
|-
| Chest in the bottom floor of all four [[historic sites]]
| Chest in the bottom floor of all [[historic sites]]
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} or more ''(refer to [[Historic_site#Credit_Wedges|historic site rewards]] for details)''
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} or more ''(refer to [[Historic_site#Credit_Wedges|historic site rewards]] for details)''
|-
|-
| Chest in the bottom floor of {{favilink|Golgotha}}
| Chest in the bottom floor of {{favilink|Golgotha}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢ (x2)}}
|-  
|-  
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedge }}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge }} (cheap version)
|-
|-
| Sold by the {{favilink|wild-eyed watervine merchant}}<ref name="ObjectBlueprints" />
| Sold by the {{favilink|wild-eyed watervine merchant}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} (cheap version)
|-
|-
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds"><code>Worlds.xml</code></ref><ref name="PopTables"><code>PopulationTables.xml</code></ref>
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds"><code>Worlds.xml</code></ref><ref name="PopTables"><code>PopulationTables.xml</code></ref>
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| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
|-
| The {{favilink|recoming reliquary}}<ref name="ObjectBlueprints" /><ref><code>CorporealizationNook.rpm</code></ref>
| The {{favilink|recoming reliquary}}<ref name="ObjectBlueprints" /><ref name="reliquary"><code>CorporealizationNook.rpm</code></ref> in [[Gyl]]
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
|-
| The {{favilink|melted reliquary}} in {{favilink|the hydropon}}<ref name="reliquary"></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
|-
| Sold by {{favilink|Warden Une}} in {{favilink|Yd Freehold}}{{XML Reference|population
|UneInventory}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
| Chest at the peak of [[Chavvah]]<ref><code>ChavvahCrownLv3.rpm</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
| Sold by {{favilink|Aoyg-No-Longer, servant of Ptoh in the Cosmic Wood}} at the bottom of Taproot at {{favilink|Eyn Roj}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|}
Historic sites are also guaranteed to contain credit wedges based on their tier: {{Code Reference|namespace=XRL.World.ZoneBuilders|class=PlaceRelicBuilder}}
{| class="wikitable"
! Historic site tier
! Sultanate period
! Reward
|-
| style="text-align:center;" | 0-2
| fifth period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
| style="text-align:center;" | 3
| fourth period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
| style="text-align:center;" | 4-5
| fourth period, third period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
| style="text-align:center;" | 6-7
| third period, second period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
| style="text-align:center;" | 8
| first period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|}
|}


== Guaranteed Cybernetics and Becoming Nooks ==
== Guaranteed Cybernetics and Becoming Nooks ==
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack, refer to the {{favilink|cybernetics rack}} wiki page.
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack or from an NPC who sells them, refer to the {{favilink|cybernetics rack}} wiki page.


{| class="wikitable"
{| class="wikitable"
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| The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds" /><ref name="PopTables" />
| The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds" /><ref name="PopTables" />
| 2 becoming nooks and cybernetic racks
| 2 becoming nooks and cybernetic racks
| 2-4 cybernetic implants
| {{dice tooltip|2-4}} cybernetic implants
|-
|-
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref>
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref>
| 1 becoming nook and cybernetic rack
| 1 becoming nook and cybernetic rack
| 1-2 cybernetic implants
| {{dice tooltip|1-2}} cybernetic implants
|-
|-
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" />
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" />
| 4 becoming nooks and cybernetic racks
| 4 becoming nooks and cybernetic racks
| 4-8 cybernetic implants
| {{dice tooltip|4-8}} cybernetic implants
|-
| The cybernetics room in {{favilink|Yd Freehold}}.<ref><code>YdFreehold-under.rpm</code></ref>
| 1 becoming nook and cybernetic rack
| {{dice tooltip|1-2}} cybernetic implants
|}
 
{| class="wikitable"
! Merchant
! Cybernetics for Sale
! Location
|-
| {{favilink|Argyve}}
| {{dice tooltip|2-4}} random cybernetic implants (zone tier 1)
| {{favilink|Joppa}}, if the player chooses it as their starting location.
|-
| {{favilink|gutsmonger}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1)
| Guaranteed to appear in the SE corner of the {{favilink|Stiltgrounds}}.
|-
| {{favilink|Shem -1}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1)
| {{favilink|Grit Gate}}
|-
| {{favilink|Yla Haj}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 5)
| {{favilink|Ezra}}
|-
| {{favilink|Warden Une}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 7)
| {{favilink|Yd Freehold}}
|}
|}


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=== Cybernetic Implants ===
=== Cybernetic Implants ===
* {{favilink|gutsmonger|plural}} sell a variety of cybernetic implants, and are restocking [[merchants]]. They can appear in the {{favilink|Stiltgrounds}} or in legendary merchant lairs.
* {{favilink|gutsmonger|plural}} sell {{dice tooltip|6-8}} cybernetic implants based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]]. They can appear in one or more tents in the {{favilink|Stiltgrounds}} or in legendary merchant lairs.
* {{favilink|village tinker|plural}} sell {{dice tooltip|2-4}} random cybernetic implants chosen based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]].
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* {{favilink|village tinker|plural}}, {{favilink|dromad trader|plural}}, and other merchants can occasionally sell cybernetic implants, though rare.
* {{favilink|dromad trader|plural}} and other merchants can occasionally sell cybernetic implants, though rare.
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
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{{references|2.0.202.92}}
{{references|2.0.202.92}}
[[Category:Guides]]
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