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== Guaranteed Cybernetics and Becoming Nooks == | == Guaranteed Cybernetics and Becoming Nooks == | ||
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack, refer to the {{favilink|cybernetics rack}} wiki page. | For more information about what type of cybernetic implants one can expect to find in a cybernetics rack or from an NPC who sells them, refer to the {{favilink|cybernetics rack}} wiki page. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds" /><ref name="PopTables" /> | | The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds" /><ref name="PopTables" /> | ||
| 2 becoming nooks and cybernetic racks | | 2 becoming nooks and cybernetic racks | ||
| 2-4 cybernetic implants | | {{dice tooltip|2-4}} cybernetic implants | ||
|- | |- | ||
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref> | | The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref> | ||
| 1 becoming nook and cybernetic rack | | 1 becoming nook and cybernetic rack | ||
| 1-2 cybernetic implants | | {{dice tooltip|1-2}} cybernetic implants | ||
|- | |- | ||
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" /> | | The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" /> | ||
| 4 becoming nooks and cybernetic racks | | 4 becoming nooks and cybernetic racks | ||
| 4-8 cybernetic implants | | {{dice tooltip|4-8}} cybernetic implants | ||
|} | |||
{| class="wikitable" | |||
! Merchant | |||
! Cybernetics for Sale | |||
|- | |||
| {{favilink|Shem -1}} | |||
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1) | |||
|- | |||
| {{favilink|Yla Haj}} | |||
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 5) | |||
|- | |||
| {{favilink|Warden Une}} | |||
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 7) | |||
|} | |} | ||
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=== Cybernetic Implants === | === Cybernetic Implants === | ||
* {{favilink|gutsmonger|plural}} sell | * {{favilink|gutsmonger|plural}} sell {{dice tooltip|6-8}} cybernetic implants based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]]. They can appear in the {{favilink|Stiltgrounds}} or in legendary merchant lairs. | ||
* {{favilink|village tinker|plural}} sell {{dice tooltip|2-4}} random cybernetic implants chosen based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]]. | |||
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" /> | * [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" /> | ||
* | * {{favilink|dromad trader|plural}} and other merchants can occasionally sell cybernetic implants, though rare. | ||
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}} | * [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}} | ||
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}} | ** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}} |